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    Searched refs:HUD (Results 1 - 3 of 3) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SortConstants.java 32 public static final int HUD = 100;
HudSystem.java 21 * TODO: This should probably manage a number of hud objects in keeping with the component-centric
266 // Only draw player-specific HUD elements when there's a player.
295 render.scheduleForDraw(mFuelBackgroundDrawable, location, SortConstants.HUD, false);
304 render.scheduleForDraw(bitmap, location, SortConstants.HUD + 1, false);
327 render.scheduleForDraw(bitmap, mFlyButtonLocation, SortConstants.HUD, false);
347 render.scheduleForDraw(bitmap, mStompButtonLocation, SortConstants.HUD, false);
377 render.scheduleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation, SortConstants.HUD, false);
378 render.scheduleForDraw(bitmap, mMovementSliderButtonLocation, SortConstants.HUD + 1, false);
392 render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.HUD, false);
411 render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.HUD, false)
    [all...]
DebugSystem.java 78 render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true);

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