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Searched
refs:IS_CURRENT
(Results
1 - 4
of
4
) sorted by null
/development/tools/emulator/opengl/system/egl/
eglContext.h
25
IS_CURRENT
= 0x00010000,
egl.cpp
944
if (context && (context->flags & EGLContext_t::
IS_CURRENT
) && (context != tInfo->currentContext)) {
959
context->flags |= EGLContext_t::
IS_CURRENT
;
984
tInfo->currentContext->flags &= ~EGLContext_t::
IS_CURRENT
;
[
all
...]
/external/mesa3d/test/
egl.cpp
149
IS_CURRENT
= 0x00010000,
[
all
...]
/frameworks/base/opengl/libagl/
egl.cpp
121
IS_CURRENT
= 0x00010000,
[
all
...]
Completed in 327 milliseconds