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    Searched refs:IS_CURRENT (Results 1 - 4 of 4) sorted by null

  /development/tools/emulator/opengl/system/egl/
eglContext.h 25 IS_CURRENT = 0x00010000,
egl.cpp 944 if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
959 context->flags |= EGLContext_t::IS_CURRENT;
984 tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT;
    [all...]
  /external/mesa3d/test/
egl.cpp 149 IS_CURRENT = 0x00010000,
    [all...]
  /frameworks/base/opengl/libagl/
egl.cpp 121 IS_CURRENT = 0x00010000,
    [all...]

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