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  /external/webkit/Source/WebCore/platform/graphics/filters/
FEDiffuseLighting.h 30 class LightSource;
35 float, float, PassRefPtr<LightSource>);
53 const LightSource* lightSource() const;
54 void setLightSource(PassRefPtr<LightSource>);
61 FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>);
LightSource.cpp 27 #include "LightSource.h"
37 bool LightSource::setAzimuth(float azimuth)
44 bool LightSource::setElevation(float elevation)
51 bool LightSource::setX(float x)
60 bool LightSource::setY(float y)
69 bool LightSource::setZ(float z)
78 bool LightSource::setPointsAtX(float pointsAtX)
85 bool LightSource::setPointsAtY(float pointsAtY)
92 bool LightSource::setPointsAtZ(float pointsAtZ)
99 bool LightSource::setSpecularExponent(float specularExponent
    [all...]
FESpecularLighting.h 33 float, float, float, PassRefPtr<LightSource>);
54 const LightSource* lightSource() const;
55 void setLightSource(PassRefPtr<LightSource>);
62 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
LightSource.h 42 class LightSource : public RefCounted<LightSource> {
63 LightSource(LightType type)
67 virtual ~LightSource() { }
PointLightSource.h 27 #include "LightSource.h"
31 class PointLightSource : public LightSource {
50 : LightSource(LS_POINT)
FELighting.h 34 #include "LightSource.h"
73 FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
76 inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&,
80 void setPixel(int offset, LightingData&, LightSource::PaintingData&,
84 void drawInteriorPixels(LightingData&, LightSource::PaintingData&);
88 RefPtr<LightSource> m_lightSource;
DistantLightSource.h 27 #include "LightSource.h"
31 class DistantLightSource : public LightSource {
50 : LightSource(LS_DISTANT)
SpotLightSource.h 27 #include "LightSource.h"
31 class SpotLightSource : public LightSource {
61 : LightSource(LS_SPOT)
FEDiffuseLighting.cpp 27 #include "LightSource.h"
34 float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
35 : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
41 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
43 return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
115 const LightSource* FEDiffuseLighting::lightSource() const
120 void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource
    [all...]
FESpecularLighting.cpp 27 #include "LightSource.h"
35 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
36 : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
42 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
45 kernelUnitLengthX, kernelUnitLengthY, lightSource));
130 const LightSource* FESpecularLighting::lightSource() const
135 void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource
    [all...]
FELighting.cpp 32 #include "LightSource.h"
45 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
48 , m_lightSource(lightSource)
182 inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
231 void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
239 LightSource::PaintingData paintingData;
404 void FELighting::drawInteriorPixels(LightingData& data, LightSource::PaintingData& paintingData)
  /external/webkit/Source/WebCore/svg/
SVGFEDistantLightElement.h 35 virtual PassRefPtr<LightSource> lightSource() const;
SVGFEPointLightElement.h 35 virtual PassRefPtr<LightSource> lightSource() const;
SVGFESpotLightElement.h 35 virtual PassRefPtr<LightSource> lightSource() const;
SVGFELightElement.h 26 #include "LightSource.h"
34 virtual PassRefPtr<LightSource> lightSource() const = 0;
36 static PassRefPtr<LightSource> findLightSource(const SVGElement*);
SVGFEDistantLightElement.cpp 39 PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource() const
SVGFEPointLightElement.cpp 39 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const
SVGFESpotLightElement.cpp 39 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const
SVGFEDiffuseLightingElement.cpp 102 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
104 ASSERT(lightSource);
108 return lightSource->setAzimuth(lightElement->azimuth());
110 return lightSource->setElevation(lightElement->elevation());
112 return lightSource->setX(lightElement->x());
114 return lightSource->setY(lightElement->y());
116 return lightSource->setZ(lightElement->z())
    [all...]
SVGFESpecularLightingElement.cpp 109 LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
111 ASSERT(lightSource);
115 return lightSource->setAzimuth(lightElement->azimuth());
117 return lightSource->setElevation(lightElement->elevation());
119 return lightSource->setX(lightElement->x());
121 return lightSource->setY(lightElement->y());
123 return lightSource->setZ(lightElement->z())
    [all...]
SVGFELightElement.cpp 68 PassRefPtr<LightSource> SVGFELightElement::findLightSource(const SVGElement* svgElement)
73 return lightNode->lightSource();
  /external/jhead/
makernote.c 131 case 1: ImageInfo.LightSource = 1; break; // Sunny
132 case 2: ImageInfo.LightSource = 1; break; // Cloudy
133 case 3: ImageInfo.LightSource = 3; break; // Thungsten
134 case 4: ImageInfo.LightSource = 2; break; // Fourescent
135 case 5: ImageInfo.LightSource = 4; break; // Flash
jhead.h 98 int LightSource;
main.c 635 bufLen = addKeyValueInt(&buf, bufLen, "LightSource", ImageInfo.LightSource);
  /external/chromium/chrome/common/extensions/docs/examples/extensions/imageinfo/imageinfo/
exif.js 57 0x9208 : "LightSource", // Kind of light source
182 LightSource : {
502 case "LightSource" :

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