/external/chromium/base/ |
file_descriptor_shuffle_unittest.cc | 23 MOVE, 56 bool Move(int src, int dest) { 57 actions_.push_back(Action(Action::MOVE, src, dest)); 105 EXPECT_TRUE(tracer.actions()[0] == Action(Action::MOVE, 0, 1)); 116 EXPECT_TRUE(tracer.actions()[0] == Action(Action::MOVE, 0, 1)); 117 EXPECT_TRUE(tracer.actions()[1] == Action(Action::MOVE, 2, 3)); 127 EXPECT_TRUE(tracer.actions()[0] == Action(Action::MOVE, 0, 1)); 139 EXPECT_TRUE(tracer.actions()[0] == Action(Action::MOVE, 10, 0)); 153 EXPECT_TRUE(tracer.actions()[1] == Action(Action::MOVE, 0, 1)); 154 EXPECT_TRUE(tracer.actions()[2] == Action(Action::MOVE, kDuplicateBase, 0)) [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
GenericAnimationComponent.java | 45 case MOVE: 46 mSprite.playAnimation(Animation.MOVE); 78 public static final int MOVE = 1;
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EnemyAnimationComponent.java | 22 * state. Other code (such as enemy AI) may move these characters around and change the current 30 MOVE, 87 mSprite.playAnimation(EnemyAnimations.MOVE.ordinal());
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AnimationComponent.java | 32 MOVE, 205 if (currentAction == ActionType.MOVE) { 222 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal()); 254 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal());
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NPCAnimationComponent.java | 192 if (currentAction == ActionType.MOVE) { 218 if (currentAction == ActionType.MOVE) { 255 if (currentAction == ActionType.MOVE) { 320 if (currentAction == ActionType.MOVE) {
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PatrolComponent.java | 74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); 89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE 215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) { 248 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
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SleeperComponent.java | 23 * hiding and appearing based on their distance from the player. They do not move or normally 72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
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PlayerComponent.java | 55 MOVE, 100 mState = State.MOVE; 118 protected void move(float time, float timeDelta, GameObject parentObject) { method in class:PlayerComponent 173 // Don't let our jets move us past specific speed thresholds. 293 case MOVE: 327 parentObject.setCurrentAction(GameObject.ActionType.MOVE); 328 mState = State.MOVE; 333 move(time, timeDelta, parentObject); method 509 if (parentObject.getCurrentAction() == ActionType.MOVE) {
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NPCComponent.java | 150 parentObject.setCurrentAction(ActionType.MOVE); 169 parentObject.setCurrentAction(ActionType.MOVE); 205 parentObject.setCurrentAction(ActionType.MOVE); 257 parentObject.setCurrentAction(ActionType.MOVE);
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GameObject.java | 61 MOVE,
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LauncherComponent.java | 106 object.setCurrentAction(ActionType.MOVE);
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/dalvik/dexgen/src/com/android/dexgen/rop/code/ |
RegOps.java | 36 public static final int MOVE = 2; 315 case MOVE: return "move"; 316 case MOVE_PARAM: return "move-param"; 317 case MOVE_EXCEPTION: return "move-exception"; 367 case MOVE_RESULT: return "move-result"; 368 case MOVE_RESULT_PSEUDO: return "move-result-pseudo";
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/dalvik/dx/src/com/android/dx/rop/code/ |
RegOps.java | 36 public static final int MOVE = 2; 315 case MOVE: return "move"; 316 case MOVE_PARAM: return "move-param"; 317 case MOVE_EXCEPTION: return "move-exception"; 367 case MOVE_RESULT: return "move-result"; 368 case MOVE_RESULT_PSEUDO: return "move-result-pseudo";
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/dalvik/dx/src/com/android/dx/ssa/ |
NormalSsaInsn.java | 176 * @return true if this is a move (but not a move-operand) instruction 180 return insn.getOpcode().getOpcode() == RegOps.MOVE; 229 case RegOps.MOVE:
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EscapeAnalysis.java | 137 * Finds the corresponding instruction for a given move result 139 * @param moveInsn {@code non-null;} a move result instruction 141 * the move 150 * Finds the corresponding move result for a given instruction 153 * followed by a move result 154 * @return {@code non-null;} the move result for the given instruction 214 * move result or move param. 245 * Determine the origin of a move result pseudo instruction that generates 248 * @param insn {@code non-null;} move result pseudo instruction to proces [all...] |
/external/webkit/Tools/android/flex-2.5.4a/MISC/VMS/ |
build.com | 15 $! we start from [.MISC.VMS], then move to the main source directory 65 $ MOVE = "rename_/New_Vers" 95 $ 'MOVE' y_tab.h parse.h
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/external/chromium/chrome/browser/sync/glue/ |
bookmark_change_processor.h | 109 MOVE,
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/packages/apps/Gallery/src/com/android/camera/ |
HighlightView.java | 46 public static final int MOVE = (1 << 5); 206 retval = MOVE; 232 // Not near any edge but inside the rectangle: move. 234 retval = MOVE; 246 } else if (edge == MOVE) { 392 enum ModifyMode { None, Move, Grow }
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
GLViewTest.java | 373 int MOVE = MotionEvent.ACTION_MOVE; 397 a.dispatchTouchEvent(NewMotionEvent(MOVE, 250, 0)); 399 a.dispatchTouchEvent(NewMotionEvent(MOVE, 50, 0));
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/dalvik/dexgen/src/com/android/dexgen/dex/code/ |
RopToDop.java | 56 MAP.put(Rops.MOVE_INT, Dops.MOVE); 58 MAP.put(Rops.MOVE_FLOAT, Dops.MOVE); 61 MAP.put(Rops.MOVE_PARAM_INT, Dops.MOVE); 63 MAP.put(Rops.MOVE_PARAM_FLOAT, Dops.MOVE);
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Dops.java | 67 public static final Dop MOVE = 68 new Dop(DalvOps.MOVE, DalvOps.MOVE, 69 Form12x.THE_ONE, true, "move"); 72 new Dop(DalvOps.MOVE_FROM16, DalvOps.MOVE, 73 Form22x.THE_ONE, true, "move/from16"); 76 new Dop(DalvOps.MOVE_16, DalvOps.MOVE, 77 Form32x.THE_ONE, true, "move/16"); 81 Form12x.THE_ONE, true, "move-wide"); 85 Form22x.THE_ONE, true, "move-wide/from16") [all...] |
DalvInsn.java | 46 * Makes a move instruction, appropriate and ideal for the given arguments. 63 (category1 ? Dops.MOVE : Dops.MOVE_WIDE);
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/dalvik/dx/src/com/android/dx/dex/code/ |
RopToDop.java | 61 // Opcodes.MOVE 228 MAP.put(Rops.MOVE_INT, Dops.MOVE); 230 MAP.put(Rops.MOVE_FLOAT, Dops.MOVE); 233 MAP.put(Rops.MOVE_PARAM_INT, Dops.MOVE); 235 MAP.put(Rops.MOVE_PARAM_FLOAT, Dops.MOVE);
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DalvInsn.java | 48 * Makes a move instruction, appropriate and ideal for the given arguments. 65 (category1 ? Dops.MOVE : Dops.MOVE_WIDE); 279 * version of this instance. Will not generate a move for a register
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/external/llvm/lib/Target/Blackfin/ |
BlackfinFrameLowering.cpp | 83 BuildMI(MBB, MBBI, dl, TII.get(BF::MOVE), BF::FP)
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