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    Searched refs:MOVETYPE_PUSH (Results 1 - 8 of 8) sorted by null

  /external/quake/quake/src/WinQuake/
server.h 122 #define MOVETYPE_PUSH 7 // no clip to world, push and crush
sv_phys.cpp 31 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
72 if (check->u.v.movetype == MOVETYPE_PUSH
478 if (check->u.v.movetype == MOVETYPE_PUSH
606 if (check->u.v.movetype == MOVETYPE_PUSH
    [all...]
sv_main.cpp 1163 ent->u.v.movetype = MOVETYPE_PUSH;
world.cpp 139 if (ent->u.v.movetype != MOVETYPE_PUSH)
140 Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
145 Sys_Error ("MOVETYPE_PUSH with a non bsp model");
  /external/quake/quake/src/QW/server/
server.h 260 #define MOVETYPE_PUSH 7 // no clip to world, push and crush
sv_init.c 377 ent->v.movetype = MOVETYPE_PUSH;
sv_phys.c 31 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
75 if (check->v.movetype == MOVETYPE_PUSH
458 if (check->v.movetype == MOVETYPE_PUSH
845 case MOVETYPE_PUSH:
world.c 139 if (ent->v.movetype != MOVETYPE_PUSH)
140 SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
145 SV_Error ("MOVETYPE_PUSH with a non bsp model");

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