HomeSort by relevance Sort by last modified time
    Searched refs:Material (Results 1 - 8 of 8) sorted by null

  /frameworks/base/opengl/java/android/opengl/
Group.java 31 private Material material = null; field in class:MaterialIndices
34 public MaterialIndices(Material material, ShortBuffer indexBuffer) {
35 this.material = material;
39 public Material getMaterial() {
40 return material;
74 dis.readInt(); // material name length
76 Material material = parent.getMaterial(matName) local
    [all...]
Material.java 26 public class Material {
40 public Material(Object3D parent) {
107 return "Material[" +
Object3D.java 56 private Map<String, Material> mMaterials;
78 mMaterials = new HashMap<String,Material>();
82 public Material getMaterial(String name) {
83 Material mat = mMaterials.get(name);
225 Material mat = new Material(this);
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
323 Flog.RayTracer.Material.BaseMaterial = Class.create();
325 Flog.RayTracer.Material.BaseMaterial.prototype = {
349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
356 Flog.RayTracer.Material.Solid = Class.create();
358 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
321 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
323 Flog.RayTracer.Material.BaseMaterial = Class.create();
325 Flog.RayTracer.Material.BaseMaterial.prototype = {
349 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
356 Flog.RayTracer.Material.Solid = Class.create();
358 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/v8/benchmarks/
raytrace.js 61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
322 Flog.RayTracer.Material.BaseMaterial = Class.create();
324 Flog.RayTracer.Material.BaseMaterial.prototype = {
348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355 Flog.RayTracer.Material.Solid = Class.create();
357 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 56 // flog/material/basematerial.js
57 // flog/material/solid.js
58 // flog/material/chessboard.js
315 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
317 Flog.RayTracer.Material.BaseMaterial = Class.create();
319 Flog.RayTracer.Material.BaseMaterial.prototype = {
343 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
350 Flog.RayTracer.Material.Solid = Class.create();
352 Flog.RayTracer.Material.Solid.prototype = Object.extend
    [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h 544 * \name Bit flags used for updating material values.
605 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
608 * Material shininess lookup table.
654 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
655 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
656 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
677 * Material state.
893 struct gl_material Material; /**< Includes front & back values */
    [all...]

Completed in 717 milliseconds