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  /frameworks/base/core/java/android/view/
InputDevice.java 48 private final ArrayList<MotionRange> mMotionRanges = new ArrayList<MotionRange>();
382 public MotionRange getMotionRange(int axis) {
385 final MotionRange range = mMotionRanges.get(i);
408 public MotionRange getMotionRange(int axis, int source) {
411 final MotionRange range = mMotionRanges.get(i);
425 public List<MotionRange> getMotionRanges() {
431 mMotionRanges.add(new MotionRange(axis, source, min, max, flat, fuzz));
439 public static final class MotionRange {
447 private MotionRange(int axis, int source, float min, float max, float flat, float fuzz)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameControllerInput.java 36 import android.view.InputDevice.MotionRange;
159 final List<MotionRange> ranges = device.getMotionRanges();
160 for (MotionRange range : ranges) {
169 for (MotionRange range : ranges) {
GameView.java 267 final InputDevice.MotionRange range = device.getMotionRange(axis, event.getSource());
  /frameworks/base/services/input/
InputReader.h     [all...]
InputReader.cpp 869 const Vector<InputDeviceInfo::MotionRange>& ranges = deviceInfo.getMotionRanges();
873 const InputDeviceInfo::MotionRange& range = ranges.itemAt(i);
    [all...]
  /frameworks/base/include/ui/
Input.h 804 struct MotionRange {
819 const MotionRange* getMotionRange(int32_t axis, uint32_t source) const;
824 void addMotionRange(const MotionRange& range);
832 inline const Vector<MotionRange>& getMotionRanges() const {
843 Vector<MotionRange> mMotionRanges;
  /frameworks/base/libs/ui/
Input.cpp     [all...]
  /frameworks/base/services/jni/
com_android_server_InputManager.cpp     [all...]
  /frameworks/base/services/input/tests/
InputReader_test.cpp     [all...]
  /prebuilt/sdk/14/
android.jar 

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