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Searched
refs:Movement
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/include/ui/
Input.h
668
// Adds
movement
information for a set of pointers.
670
// are included in the
movement
.
675
// Adds
movement
information for all pointers in a MotionEvent, including historical samples.
680
// insufficient
movement
information for the pointer.
692
// Gets a bitset containing all pointer ids from the most recent
movement
.
699
struct
Movement
{
710
Movement
mMovements[HISTORY_SIZE];
774
/* Resets the current
movement
counters to zero.
778
/* Translates a raw
movement
delta into an appropriately
784
// we assume the
movement
has stopped and reset the movement counters
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all
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/frameworks/base/libs/ui/
Input.cpp
772
Movement
&
movement
= mMovements[mIndex];
local
773
movement
.eventTime = eventTime;
774
movement
.idBits = idBits;
777
movement
.positions[i] = positions[i];
810
// Clear all pointers on down before adding the new
movement
.
814
// Start a new
movement
trace for a pointer that just went down.
827
// pointer
movement
. We also want to preserve the last known velocity of the pointers.
833
// before adding the
movement
.
1032
// Iterate over
movement
samples in reverse time order and collect samples
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