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    Searched refs:Movement (Results 1 - 2 of 2) sorted by null

  /frameworks/base/include/ui/
Input.h 668 // Adds movement information for a set of pointers.
670 // are included in the movement.
675 // Adds movement information for all pointers in a MotionEvent, including historical samples.
680 // insufficient movement information for the pointer.
692 // Gets a bitset containing all pointer ids from the most recent movement.
699 struct Movement {
710 Movement mMovements[HISTORY_SIZE];
774 /* Resets the current movement counters to zero.
778 /* Translates a raw movement delta into an appropriately
784 // we assume the movement has stopped and reset the movement counters
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  /frameworks/base/libs/ui/
Input.cpp 772 Movement& movement = mMovements[mIndex]; local
773 movement.eventTime = eventTime;
774 movement.idBits = idBits;
777 movement.positions[i] = positions[i];
810 // Clear all pointers on down before adding the new movement.
814 // Start a new movement trace for a pointer that just went down.
827 // pointer movement. We also want to preserve the last known velocity of the pointers.
833 // before adding the movement.
1032 // Iterate over movement samples in reverse time order and collect samples
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