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Searched
refs:NEVER_CURRENT
(Results
1 - 3
of
3
) sorted by null
/development/tools/emulator/opengl/system/egl/
eglContext.h
26
NEVER_CURRENT
= 0x00020000
/frameworks/base/opengl/libagl/
egl.cpp
122
NEVER_CURRENT
= 0x00020000
[
all
...]
/external/mesa3d/test/
egl.cpp
150
NEVER_CURRENT
= 0x00020000
[
all
...]
Completed in 375 milliseconds