HomeSort by relevance Sort by last modified time
    Searched refs:NUM_OBJECT_TYPES (Results 1 - 2 of 2) sorted by null

  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
objectNameManager.cpp 130 if ( p_type >= NUM_OBJECT_TYPES ) return 0;
167 for (int i=0; i<NUM_OBJECT_TYPES; i++) {
177 for (int t = 0; t < NUM_OBJECT_TYPES; t++) {
191 if (p_type >= NUM_OBJECT_TYPES) return 0;
203 if (p_type >= NUM_OBJECT_TYPES) return 0;
215 if (p_type >= NUM_OBJECT_TYPES) return 0;
227 if (p_type >= NUM_OBJECT_TYPES) return 0;
239 if (p_type >= NUM_OBJECT_TYPES) return;
253 if (p_type >= NUM_OBJECT_TYPES) return 0;
265 if (p_type >= NUM_OBJECT_TYPES) return
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h 29 NUM_OBJECT_TYPES = 5 // Must be last
208 NameSpace *m_nameSpace[NUM_OBJECT_TYPES];

Completed in 25 milliseconds