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    Searched refs:ObjectManager (Results 1 - 12 of 12) sorted by null

  /frameworks/base/include/binder/
BpBinder.h 64 class ObjectManager
67 ObjectManager();
68 ~ObjectManager();
80 ObjectManager(const ObjectManager&);
81 ObjectManager& operator=(const ObjectManager&);
115 ObjectManager mObjects;
  /external/replicaisland/src/com/replica/replicaisland/
MainLoop.java 23 public class MainLoop extends ObjectManager {
ObjectManager.java 22 * BaseObject, so they may be strung together into a hierarchy of objects. ObjectManager may
26 public class ObjectManager extends BaseObject {
33 public ObjectManager() {
40 public ObjectManager(int arraySize) {
GameThread.java 31 private ObjectManager mGameRoot;
150 public void setGameRoot(ObjectManager gameRoot) {
PhasedObjectManager.java 23 * A derivation of ObjectManager that sorts its children if they are of type PhasedObject.
26 public class PhasedObjectManager extends ObjectManager {
LevelSystem.java 34 public ObjectManager mRoot;
99 public boolean loadLevel(LevelTree.Level level, InputStream stream, ObjectManager root) {
RenderSystem.java 31 private ObjectManager[] mRenderQueues;
41 mRenderQueues = new ObjectManager[DRAW_QUEUE_COUNT];
GameRenderer.java 54 private ObjectManager mDrawQueue;
295 public synchronized void setDrawQueue(ObjectManager queue, float cameraX, float cameraY) {
GameObjectManager.java 33 public class GameObjectManager extends ObjectManager {
Game.java 34 private ObjectManager mGameRoot;
  /frameworks/base/libs/binder/
BpBinder.cpp 34 BpBinder::ObjectManager::ObjectManager()
38 BpBinder::ObjectManager::~ObjectManager()
43 void BpBinder::ObjectManager::attach(
53 LOGE("Trying to attach object ID %p to binder ObjectManager %p with object %p, but object ID already in use",
61 void* BpBinder::ObjectManager::find(const void* objectID) const
68 void BpBinder::ObjectManager::detach(const void* objectID)
73 void BpBinder::ObjectManager::kill()
Binder.cpp 67 BpBinder::ObjectManager mObjects;

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