/external/elfutils/libasm/ |
symbolhash.c | 28 #define REVERSE 1
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/ndk/build/tools/ |
copy-libstdcxx.sh | 47 REVERSE=no 48 register_var_option "--reverse" REVERSE "Reverse copy direction." 101 if [ "$REVERSE" = "no" ] ; then 124 if [ "$REVERSE" = "no" ] ; then 163 else # REVERSE = yes 190 fi # REVERSE = yes
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
BouncingBalls.java | 74 colorAnim.setRepeatMode(ValueAnimator.REVERSE); 99 squashAnim1.setRepeatMode(ValueAnimator.REVERSE); 105 squashAnim2.setRepeatMode(ValueAnimator.REVERSE); 112 stretchAnim1.setRepeatMode(ValueAnimator.REVERSE); 118 stretchAnim2.setRepeatMode(ValueAnimator.REVERSE);
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MultiPropertyAnimation.java | 102 yAlphaBouncer.setRepeatMode(ValueAnimator.REVERSE); 117 whxyBouncer.setRepeatMode(ValueAnimator.REVERSE); 129 yxBouncer.setRepeatMode(ValueAnimator.REVERSE);
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AnimatorEvents.java | 123 yAnim.setRepeatMode(ValueAnimator.REVERSE); 132 xAnim.setRepeatMode(ValueAnimator.REVERSE);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
ViewLayersActivity.java | 57 moveRight.setRepeatMode(ObjectAnimator.REVERSE); 63 moveLeft.setRepeatMode(ObjectAnimator.REVERSE); 69 rotate.setRepeatMode(ObjectAnimator.REVERSE);
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Animated3dActivity.java | 48 animator.setRepeatMode(ObjectAnimator.REVERSE);
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BitmapMutateActivity.java | 49 mAnimator.setRepeatMode(ObjectAnimator.REVERSE);
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BitmapsActivity.java | 50 a.setRepeatMode(Animation.REVERSE);
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AlphaLayersActivity.java | 48 a.setRepeatMode(Animation.REVERSE);
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LinesActivity.java | 45 mAnimator.setRepeatMode(ObjectAnimator.REVERSE);
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GLTextureViewActivity.java | 99 animator.setRepeatMode(ObjectAnimator.REVERSE);
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/cts/tests/tests/animation/src/android/animation/cts/ |
AnimationActivity.java | 99 return createAnimator(view.newBall, "y", 1000, repeatCount, ValueAnimator.REVERSE, 105 ValueAnimator.REVERSE,new AccelerateInterpolator(), mStartY, mStartY + mDeltaY); 109 return createAnimator(view.newBall, "y", 1000, ValueAnimator.INFINITE, ValueAnimator.REVERSE, 132 objAnimator.setRepeatMode(ValueAnimator.REVERSE); 142 bounceAnimator.setRepeatMode(ValueAnimator.REVERSE); 189 colorAnimator.setRepeatMode(ValueAnimator.REVERSE);
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ObjectAnimatorTest.java | 63 objAnimator.setRepeatMode(ValueAnimator.REVERSE); 97 colorAnimator.setRepeatMode(ValueAnimator.REVERSE); 118 colorAnimator.setRepeatMode(ValueAnimator.REVERSE); 140 colorAnimator.setRepeatMode(ValueAnimator.REVERSE); 191 objAnimator.setRepeatMode(ValueAnimator.REVERSE); 222 objAnimator.setRepeatMode(ValueAnimator.REVERSE); 227 assertEquals(ValueAnimator.REVERSE, cloneAnimator.getRepeatMode()); 243 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
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ValueAnimatorTest.java | 126 objAnimator.setRepeatMode(ValueAnimator.REVERSE); 226 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
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/external/elfutils/lib/ |
dynamicsizehash.c | 27 REVERSE iterate in reverse order of insert 75 # ifdef REVERSE 100 # ifndef REVERSE 129 # ifdef REVERSE 283 # ifdef REVERSE
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/cts/tests/tests/view/src/android/view/animation/cts/ |
AnimationSetTest.java | 301 animationSet.setRepeatMode(Animation.REVERSE); 303 assertEquals(Animation.REVERSE, animationSet.getRepeatMode()); 306 assertEquals(Animation.REVERSE, children.get(i).getRepeatMode());
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AnimationTest.java | 355 // test repeat mode REVERSE 357 anim.setRepeatMode(Animation.REVERSE); 405 // check decelerating delta alpha when reverse. alpha should change form 0.0f to 1.0f [all...] |
/external/icu4c/i18n/ |
tridpars.cpp | 41 static const int32_t REVERSE = UTRANS_REVERSE; 102 * @param dir the direction. If the direction is REVERSE then the 103 * SingleID is constructed for the reverse direction. 186 single = specsToID(specsA, REVERSE); 246 * at the start, if dir is REVERSE. The pattern will be enclosed 252 * if withParens != (dir == REVERSE). 297 // canonID. In the reverse, insert it at zero, and invert 333 * separators, an an optional reverse global filter. The 335 * patterns. The reverse global filter must be enclosed in 424 if (dir == REVERSE) { [all...] |
/frameworks/base/core/java/android/view/animation/ |
Animation.java | 48 public static final int REVERSE = 2; 107 * in REVERSE mode. 164 * {@link #RESTART} or {@link #REVERSE}. 487 * @param repeatMode {@link #RESTART} or {@link #REVERSE} 660 * @return either one of {@link #REVERSE} or {@link #RESTART} 851 if (mRepeatMode == REVERSE) { [all...] |
/frameworks/base/core/java/android/animation/ |
ValueAnimator.java | 158 * Used to indicate whether the animation is currently playing in reverse. This causes the 236 * animation will start from the beginning on every new cycle. REVERSE means the animation 237 * will reverse directions on each iteration. 277 public static final int REVERSE = 2; 1014 public void reverse() { method in class:ValueAnimator [all...] |
/external/llvm/utils/lit/lit/ |
ProgressBar.py | 59 REVERSE = '' #: Turn on reverse-video mode 80 BLINK=blink DIM=dim REVERSE=rev UNDERLINE=smul NORMAL=sgr0
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/external/qemu/distrib/zlib-1.2.3/ |
inflate.c | 467 /* Reverse the bytes in a 32-bit value */ 468 #define REVERSE(q) \ 763 strm->adler = state->check = REVERSE(hold); [all...] |
/external/zlib/ |
inflate.c | 502 /* Reverse the bytes in a 32-bit value */ 503 #define REVERSE(q) \ 800 strm->adler = state->check = REVERSE(hold); [all...] |
/external/bluetooth/glib/tests/ |
queue-test.c | 200 IS_EMPTY, GET_LENGTH, REVERSE, COPY, 281 case REVERSE:
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