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  /external/elfutils/libasm/
symbolhash.c 28 #define REVERSE 1
  /ndk/build/tools/
copy-libstdcxx.sh 47 REVERSE=no
48 register_var_option "--reverse" REVERSE "Reverse copy direction."
101 if [ "$REVERSE" = "no" ] ; then
124 if [ "$REVERSE" = "no" ] ; then
163 else # REVERSE = yes
190 fi # REVERSE = yes
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
BouncingBalls.java 74 colorAnim.setRepeatMode(ValueAnimator.REVERSE);
99 squashAnim1.setRepeatMode(ValueAnimator.REVERSE);
105 squashAnim2.setRepeatMode(ValueAnimator.REVERSE);
112 stretchAnim1.setRepeatMode(ValueAnimator.REVERSE);
118 stretchAnim2.setRepeatMode(ValueAnimator.REVERSE);
MultiPropertyAnimation.java 102 yAlphaBouncer.setRepeatMode(ValueAnimator.REVERSE);
117 whxyBouncer.setRepeatMode(ValueAnimator.REVERSE);
129 yxBouncer.setRepeatMode(ValueAnimator.REVERSE);
AnimatorEvents.java 123 yAnim.setRepeatMode(ValueAnimator.REVERSE);
132 xAnim.setRepeatMode(ValueAnimator.REVERSE);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ViewLayersActivity.java 57 moveRight.setRepeatMode(ObjectAnimator.REVERSE);
63 moveLeft.setRepeatMode(ObjectAnimator.REVERSE);
69 rotate.setRepeatMode(ObjectAnimator.REVERSE);
Animated3dActivity.java 48 animator.setRepeatMode(ObjectAnimator.REVERSE);
BitmapMutateActivity.java 49 mAnimator.setRepeatMode(ObjectAnimator.REVERSE);
BitmapsActivity.java 50 a.setRepeatMode(Animation.REVERSE);
AlphaLayersActivity.java 48 a.setRepeatMode(Animation.REVERSE);
LinesActivity.java 45 mAnimator.setRepeatMode(ObjectAnimator.REVERSE);
GLTextureViewActivity.java 99 animator.setRepeatMode(ObjectAnimator.REVERSE);
  /cts/tests/tests/animation/src/android/animation/cts/
AnimationActivity.java 99 return createAnimator(view.newBall, "y", 1000, repeatCount, ValueAnimator.REVERSE,
105 ValueAnimator.REVERSE,new AccelerateInterpolator(), mStartY, mStartY + mDeltaY);
109 return createAnimator(view.newBall, "y", 1000, ValueAnimator.INFINITE, ValueAnimator.REVERSE,
132 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
142 bounceAnimator.setRepeatMode(ValueAnimator.REVERSE);
189 colorAnimator.setRepeatMode(ValueAnimator.REVERSE);
ObjectAnimatorTest.java 63 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
97 colorAnimator.setRepeatMode(ValueAnimator.REVERSE);
118 colorAnimator.setRepeatMode(ValueAnimator.REVERSE);
140 colorAnimator.setRepeatMode(ValueAnimator.REVERSE);
191 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
222 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
227 assertEquals(ValueAnimator.REVERSE, cloneAnimator.getRepeatMode());
243 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
ValueAnimatorTest.java 126 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
226 objAnimator.setRepeatMode(ValueAnimator.REVERSE);
  /external/elfutils/lib/
dynamicsizehash.c 27 REVERSE iterate in reverse order of insert
75 # ifdef REVERSE
100 # ifndef REVERSE
129 # ifdef REVERSE
283 # ifdef REVERSE
  /cts/tests/tests/view/src/android/view/animation/cts/
AnimationSetTest.java 301 animationSet.setRepeatMode(Animation.REVERSE);
303 assertEquals(Animation.REVERSE, animationSet.getRepeatMode());
306 assertEquals(Animation.REVERSE, children.get(i).getRepeatMode());
AnimationTest.java 355 // test repeat mode REVERSE
357 anim.setRepeatMode(Animation.REVERSE);
405 // check decelerating delta alpha when reverse. alpha should change form 0.0f to 1.0f
    [all...]
  /external/icu4c/i18n/
tridpars.cpp 41 static const int32_t REVERSE = UTRANS_REVERSE;
102 * @param dir the direction. If the direction is REVERSE then the
103 * SingleID is constructed for the reverse direction.
186 single = specsToID(specsA, REVERSE);
246 * at the start, if dir is REVERSE. The pattern will be enclosed
252 * if withParens != (dir == REVERSE).
297 // canonID. In the reverse, insert it at zero, and invert
333 * separators, an an optional reverse global filter. The
335 * patterns. The reverse global filter must be enclosed in
424 if (dir == REVERSE) {
    [all...]
  /frameworks/base/core/java/android/view/animation/
Animation.java 48 public static final int REVERSE = 2;
107 * in REVERSE mode.
164 * {@link #RESTART} or {@link #REVERSE}.
487 * @param repeatMode {@link #RESTART} or {@link #REVERSE}
660 * @return either one of {@link #REVERSE} or {@link #RESTART}
851 if (mRepeatMode == REVERSE) {
    [all...]
  /frameworks/base/core/java/android/animation/
ValueAnimator.java 158 * Used to indicate whether the animation is currently playing in reverse. This causes the
236 * animation will start from the beginning on every new cycle. REVERSE means the animation
237 * will reverse directions on each iteration.
277 public static final int REVERSE = 2;
1014 public void reverse() { method in class:ValueAnimator
    [all...]
  /external/llvm/utils/lit/lit/
ProgressBar.py 59 REVERSE = '' #: Turn on reverse-video mode
80 BLINK=blink DIM=dim REVERSE=rev UNDERLINE=smul NORMAL=sgr0
  /external/qemu/distrib/zlib-1.2.3/
inflate.c 467 /* Reverse the bytes in a 32-bit value */
468 #define REVERSE(q) \
763 strm->adler = state->check = REVERSE(hold);
    [all...]
  /external/zlib/
inflate.c 502 /* Reverse the bytes in a 32-bit value */
503 #define REVERSE(q) \
800 strm->adler = state->check = REVERSE(hold);
    [all...]
  /external/bluetooth/glib/tests/
queue-test.c 200 IS_EMPTY, GET_LENGTH, REVERSE, COPY,
281 case REVERSE:

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