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    Searched refs:RS_TYPE_FLOAT_32 (Results 1 - 8 of 8) sorted by null

  /frameworks/base/libs/rs/
rsProgramVertex.cpp 155 ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
157 ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
159 ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
RenderScriptDefines.h 124 RS_TYPE_FLOAT_32,
rsComponent.cpp 130 case RS_TYPE_FLOAT_32:
rsProgramFragment.cpp 100 ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
rsFont.cpp 493 ObjectBaseRef<const Element> colorElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
494 ObjectBaseRef<const Element> gammaElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
583 ObjectBaseRef<const Element> posElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
584 ObjectBaseRef<const Element> texElem = Element::createRef(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
  /frameworks/base/libs/rs/driver/
rsdMeshObj.cpp 61 if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
118 mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
rsdAllocation.cpp 52 case RS_TYPE_FLOAT_32: return GL_FLOAT;
  /development/tools/a3dconvert/
SimpleMesh.h 85 RS_TYPE_FLOAT_32,

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