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  /system/media/wilhelm/tests/examples/
slesTestEffectCapabilities.cpp 77 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestBassBoostPath.cpp 277 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestPlayFdPath.cpp 209 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestRecBuffQueue.cpp 353 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestSawtoothBufferQueue.cpp 281 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
slesTestVirtualizerPath.cpp 279 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestEqFdPath.cpp 311 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestEqOutputPath.cpp 313 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestSendToPresetReverb.cpp 369 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestDecodeToBuffQueue.cpp 551 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestDecodeAac.cpp 772 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
  /system/media/wilhelm/src/
entry.c 64 case SL_ENGINEOPTION_THREADSAFE:
  /system/media/wilhelm/tests/mimeUri/
slesTestLoopUri.cpp 306 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
slesTestPlayStreamType.cpp 255 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestPlayUri.cpp 340 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
slesTestPlayUri2.cpp 268 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTest_playStates.cpp 223 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
slesTestGetPositionUri.cpp 331 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
slesTestManyPlayers.cpp 138 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
slesTestSlowDownUri.cpp 413 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
  /system/media/wilhelm/tests/
mimeUri_test.cpp 275 SLEngineOption EngineOption[] = { { (SLuint32) SL_ENGINEOPTION_THREADSAFE,
  /system/media/wilhelm/tests/sandbox/
engine.c 105 options[0].feature = SL_ENGINEOPTION_THREADSAFE;
  /system/media/wilhelm/tests/listening/
slesTest_playMuteSolo.cpp 391 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
  /system/media/wilhelm/tests/sandbox/streamSource/
slesTestPlayStream.cpp 397 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
  /external/quake/quake/src/WinQuake/
snd_android.cpp 258 {(SLuint32) SL_ENGINEOPTION_THREADSAFE,

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