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Searched
refs:ShadowBlur
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/
ShadowBlur.h
44
class
ShadowBlur
{
45
WTF_MAKE_NONCOPYABLE(
ShadowBlur
);
47
ShadowBlur
(float radius, const FloatSize& offset, const Color&, ColorSpace);
ShadowBlur.cpp
30
#include "
ShadowBlur
.h"
50
//
ShadowBlur
needs a scratch image as the buffer for the blur filter.
167
ShadowBlur
::
ShadowBlur
(float radius, const FloatSize& offset, const Color& color, ColorSpace colorSpace)
195
void
ShadowBlur
::blurLayerImage(unsigned char* imageData, const IntSize& size, int rowStride)
309
void
ShadowBlur
::adjustBlurRadius(GraphicsContext* context)
342
IntRect
ShadowBlur
::calculateLayerBoundingRect(GraphicsContext* context, const FloatRect& shadowedRect, const IntRect& clipRect)
399
void
ShadowBlur
::drawShadowBuffer(GraphicsContext* graphicsContext)
430
IntSize
ShadowBlur
::templateSize(const RoundedIntRect::Radii& radii) const
444
void
ShadowBlur
::drawRectShadow(GraphicsContext* graphicsContext, const FloatRect& shadowedRect, const RoundedIntR (…)
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all
...]
/external/webkit/Source/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp
38
#include "
ShadowBlur
.h"
662
return state.shadowColor.isValid() && state.shadowColor.alpha() && state.
shadowBlur
;
698
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use
ShadowBlur
for canvas yet.
700
float
shadowBlur
= m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.
shadowBlur
) : m_state.
shadowBlur
;
705
ShadowBlur
contextShadow(
shadowBlur
, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
727
bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use
ShadowBlur
for canvas yet.
729
float
shadowBlur
= m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur
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Completed in 2850 milliseconds