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    Searched refs:ShadowBlur (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/
ShadowBlur.h 44 class ShadowBlur {
45 WTF_MAKE_NONCOPYABLE(ShadowBlur);
47 ShadowBlur(float radius, const FloatSize& offset, const Color&, ColorSpace);
ShadowBlur.cpp 30 #include "ShadowBlur.h"
50 // ShadowBlur needs a scratch image as the buffer for the blur filter.
167 ShadowBlur::ShadowBlur(float radius, const FloatSize& offset, const Color& color, ColorSpace colorSpace)
195 void ShadowBlur::blurLayerImage(unsigned char* imageData, const IntSize& size, int rowStride)
309 void ShadowBlur::adjustBlurRadius(GraphicsContext* context)
342 IntRect ShadowBlur::calculateLayerBoundingRect(GraphicsContext* context, const FloatRect& shadowedRect, const IntRect& clipRect)
399 void ShadowBlur::drawShadowBuffer(GraphicsContext* graphicsContext)
430 IntSize ShadowBlur::templateSize(const RoundedIntRect::Radii& radii) const
444 void ShadowBlur::drawRectShadow(GraphicsContext* graphicsContext, const FloatRect& shadowedRect, const RoundedIntR (…)
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  /external/webkit/Source/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp 38 #include "ShadowBlur.h"
662 return state.shadowColor.isValid() && state.shadowColor.alpha() && state.shadowBlur;
698 bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
700 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
705 ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
727 bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
729 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur
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