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    Searched refs:SkGpuDevice (Results 1 - 8 of 8) sorted by null

  /external/skia/src/gpu/
skgr_files.mk 3 SkGpuDevice.cpp \
SkGpuDevice.cpp 21 #include "SkGpuDevice.h"
52 SkGpuDevice::SkAutoCachedTexture::
53 SkAutoCachedTexture(SkGpuDevice* device,
62 SkGpuDevice::SkAutoCachedTexture::SkAutoCachedTexture() {
66 GrTexture* SkGpuDevice::SkAutoCachedTexture::set(SkGpuDevice* device,
84 SkGpuDevice::SkAutoCachedTexture::~SkAutoCachedTexture() {
103 GrRenderTarget* SkGpuDevice::Current3DApiRenderTarget() {
107 SkGpuDevice::SkGpuDevice(GrContext* context
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  /external/webkit/Source/WebCore/platform/graphics/android/
GaneshContext.h 33 #include "SkGpuDevice.h"
60 SkGpuDevice* m_baseTileDeviceFBO;
65 SkGpuDevice* m_baseTileDeviceSurface;
GaneshContext.cpp 199 m_baseTileDeviceSurface = new SkGpuDevice(grContext, bitmap, renderTarget);
269 m_baseTileDeviceFBO = new SkGpuDevice(grContext, bitmap, renderTarget);
  /external/skia/include/gpu/
SkGpuDevice.h 33 class SK_API SkGpuDevice : public SkDevice {
36 * The SkGpuDevice will render to the GrRenderTarget, or if the paremeter is
40 SkGpuDevice(GrContext*,
51 virtual ~SkGpuDevice();
68 * Override from SkGpuDevice, so we can set our FBO to be the render target
137 SkAutoCachedTexture(SkGpuDevice* device,
143 GrTexture* set(SkGpuDevice*, const SkBitmap&, const GrSamplerState&);
146 SkGpuDevice* fDevice;
  /external/skia/bench/
benchmain.cpp 9 #include "SkGpuDevice.h"
177 device = new SkGpuDevice(context, bitmap, SkGpuDevice::Current3DApiRenderTarget());
  /external/skia/gm/
gmmain.cpp 12 #include "SkGpuDevice.h"
216 SkGpuDevice::Current3DApiRenderTarget());
  /external/skia/
Android.mk 310 src/gpu/SkGpuDevice.cpp \

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