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Searched
refs:SkGpuDevice
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/gpu/
skgr_files.mk
3
SkGpuDevice
.cpp \
SkGpuDevice.cpp
21
#include "
SkGpuDevice
.h"
52
SkGpuDevice
::SkAutoCachedTexture::
53
SkAutoCachedTexture(
SkGpuDevice
* device,
62
SkGpuDevice
::SkAutoCachedTexture::SkAutoCachedTexture() {
66
GrTexture*
SkGpuDevice
::SkAutoCachedTexture::set(
SkGpuDevice
* device,
84
SkGpuDevice
::SkAutoCachedTexture::~SkAutoCachedTexture() {
103
GrRenderTarget*
SkGpuDevice
::Current3DApiRenderTarget() {
107
SkGpuDevice
::
SkGpuDevice
(GrContext* context
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/android/
GaneshContext.h
33
#include "
SkGpuDevice
.h"
60
SkGpuDevice
* m_baseTileDeviceFBO;
65
SkGpuDevice
* m_baseTileDeviceSurface;
GaneshContext.cpp
199
m_baseTileDeviceSurface = new
SkGpuDevice
(grContext, bitmap, renderTarget);
269
m_baseTileDeviceFBO = new
SkGpuDevice
(grContext, bitmap, renderTarget);
/external/skia/include/gpu/
SkGpuDevice.h
33
class SK_API
SkGpuDevice
: public SkDevice {
36
* The
SkGpuDevice
will render to the GrRenderTarget, or if the paremeter is
40
SkGpuDevice
(GrContext*,
51
virtual ~
SkGpuDevice
();
68
* Override from
SkGpuDevice
, so we can set our FBO to be the render target
137
SkAutoCachedTexture(
SkGpuDevice
* device,
143
GrTexture* set(
SkGpuDevice
*, const SkBitmap&, const GrSamplerState&);
146
SkGpuDevice
* fDevice;
/external/skia/bench/
benchmain.cpp
9
#include "
SkGpuDevice
.h"
177
device = new
SkGpuDevice
(context, bitmap,
SkGpuDevice
::Current3DApiRenderTarget());
/external/skia/gm/
gmmain.cpp
12
#include "
SkGpuDevice
.h"
216
SkGpuDevice
::Current3DApiRenderTarget());
/external/skia/
Android.mk
310
src/gpu/
SkGpuDevice
.cpp \
Completed in 251 milliseconds