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    Searched refs:SkState (Results 1 - 3 of 3) sorted by null

  /external/skia/src/animator/
SkAnimateActive.h 57 struct SkState {
76 SkTDArray<SkState> fState; // one per animator
SkAnimateActive.cpp 86 SkActive::SkState& testState = fState[oldCount + index];
89 SkActive::SkState& oldState = fState[inner];
152 SkState& state = fState[index];
205 SkState& state = fState[index];
275 SkState& state = fState[index];
345 SkState& state = fState[index];
403 SkState& state = fState[index];
414 SkState& state = fState[index];
485 //void SkActive::SkState::bumpSave() {
495 SkMSec SkActive::SkState::getRelativeTime(SkMSec time)
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SkDisplayApply.cpp 593 SkActive::SkState& state = fActive->fState[inner];

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