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    Searched refs:Slots (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/mesa/program/
prog_parameter.h 67 GLuint Slots; /**< how many float[4] slots occupied */
prog_uniform.h 66 GLuint Slots; /**< number of float[4] slots non-sampler uniforms occupy */
67 GLuint SamplerSlots; /**< number of float[4] slots samplers occupy */
  /external/mesa3d/src/pixelflinger2/
shader.cpp 264 LOGD("slots: attribute=%d varying=%d uniforms=%d \n", program->AttributeSlots, program->VaryingSlots, program->Uniforms->Slots);
267 // LOGD("attribute '%s': location=%d slots=%d \n", attribute.Name, attribute.Location, attribute.Slots);
487 // LOGD("attribute '%s': location=%d slots=%d \n", attribute.Name, attribute.Location, attribute.Slots);
673 *params = program->Uniforms->Slots;
737 assert(0 <= index && program->Uniforms->Slots > index);
745 assert(0 <= index && program->Uniforms->Slots > index);
757 // for (unsigned i = 0; i < program->Uniforms->Slots + program->Uniforms->SamplerSlots; i++
797 int slots = 0, elems = 0; local
846 unsigned slots = cols * count; local
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  /external/mesa3d/src/glsl/
linker.cpp 205 * Determine the number of attribute slots required for a particular type
224 * should be safe to assume the total number of slots consumed by an array
225 * is the number of entries in the array multiplied by the number of slots
924 unsigned slots; member in struct:uniform_node
1024 * vectors to vec4 slots.
1039 n->slots = vec4_slots;
1214 const unsigned slots = count_attribute_slots(var->type); local
1271 unsigned slots; member in struct:temp_attr
1292 const unsigned slots = count_attribute_slots(var->type); local
1468 const unsigned slots = output_var->type->length local
1475 const unsigned slots = output_var->type->matrix_columns; local
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  /external/sqlite/dist/
shell.c.orig 1021 fprintf(pArg->out, "Lookaside Slots Used: %d (max %d)\n", iCur, iHiwtr);
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shell.c 1026 fprintf(pArg->out, "Lookaside Slots Used: %d (max %d)\n", iCur, iHiwtr);
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