/external/mesa3d/src/mesa/program/ |
prog_parameter.h | 67 GLuint Slots; /**< how many float[4] slots occupied */
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prog_uniform.h | 66 GLuint Slots; /**< number of float[4] slots non-sampler uniforms occupy */ 67 GLuint SamplerSlots; /**< number of float[4] slots samplers occupy */
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/external/mesa3d/src/pixelflinger2/ |
shader.cpp | 264 LOGD("slots: attribute=%d varying=%d uniforms=%d \n", program->AttributeSlots, program->VaryingSlots, program->Uniforms->Slots); 267 // LOGD("attribute '%s': location=%d slots=%d \n", attribute.Name, attribute.Location, attribute.Slots); 487 // LOGD("attribute '%s': location=%d slots=%d \n", attribute.Name, attribute.Location, attribute.Slots); 673 *params = program->Uniforms->Slots; 737 assert(0 <= index && program->Uniforms->Slots > index); 745 assert(0 <= index && program->Uniforms->Slots > index); 757 // for (unsigned i = 0; i < program->Uniforms->Slots + program->Uniforms->SamplerSlots; i++ 797 int slots = 0, elems = 0; local 846 unsigned slots = cols * count; local [all...] |
/external/mesa3d/src/glsl/ |
linker.cpp | 205 * Determine the number of attribute slots required for a particular type 224 * should be safe to assume the total number of slots consumed by an array 225 * is the number of entries in the array multiplied by the number of slots 924 unsigned slots; member in struct:uniform_node 1024 * vectors to vec4 slots. 1039 n->slots = vec4_slots; 1214 const unsigned slots = count_attribute_slots(var->type); local 1271 unsigned slots; member in struct:temp_attr 1292 const unsigned slots = count_attribute_slots(var->type); local 1468 const unsigned slots = output_var->type->length local 1475 const unsigned slots = output_var->type->matrix_columns; local [all...] |
/external/sqlite/dist/ |
shell.c.orig | 1021 fprintf(pArg->out, "Lookaside Slots Used: %d (max %d)\n", iCur, iHiwtr); [all...] |
shell.c | 1026 fprintf(pArg->out, "Lookaside Slots Used: %d (max %d)\n", iCur, iHiwtr); [all...] |