/external/proguard/src/proguard/gui/splash/ |
Sprite.java | 31 public interface Sprite
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CompositeSprite.java | 26 * This Sprite is the composition of a list of Sprite objects. 30 public class CompositeSprite implements Sprite 32 private final Sprite[] sprites; 37 * @param sprites the array of Sprite objects to which the painting will 40 public CompositeSprite(Sprite[] sprites) 46 // Implementation for Sprite.
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ColorSprite.java | 26 * This Sprite colors another given sprite. 30 public class ColorSprite implements Sprite 33 private final Sprite sprite; field in class:ColorSprite 38 * @param color the variable color of the given sprite. 39 * @param sprite the sprite that will be colored and painted. 42 Sprite sprite) [all...] |
FontSprite.java | 26 * This Sprite sets the font for another given sprite. 30 public class FontSprite implements Sprite 33 private final Sprite sprite; field in class:FontSprite 38 * @param font the variable Font of the given sprite. 39 * @param sprite the sprite that will be provided of a font and painted. 42 Sprite sprite) [all...] |
TimeSwitchSprite.java | 26 * This Sprite displays another Sprite in a given time interval. 27 * The time of the encapsulated Sprite is shifted by the start time. 31 public class TimeSwitchSprite implements Sprite 35 private final Sprite sprite; field in class:TimeSwitchSprite 39 * Creates a new TimeSwitchSprite for displaying a given Sprite starting at 42 * @param sprite the toggled Sprite. 44 public TimeSwitchSprite(long onTime, Sprite sprite [all...] |
ClipSprite.java | 26 * This Sprite encapsulates another Sprite, which is clipped by a clip Sprite. 30 public class ClipSprite implements Sprite 34 private final Sprite clipSprite; 35 private final Sprite sprite; field in class:ClipSprite 40 * @param insideClipColor the background color inside the clip sprite. 41 * @param outsideClipColor the background color outside the clip sprite. 42 * @param clipSprite the clip Sprite [all...] |
BufferedSprite.java | 27 * This Sprite encapsulates another Sprite, which is then buffered in an Image. 31 public class BufferedSprite implements Sprite 37 private final Sprite sprite; field in class:BufferedSprite 50 * @param sprite the Sprite that is painted in the buffer. 59 Sprite sprite, 68 sprite, [all...] |
ShadowedSprite.java | 26 * This Sprite adds a drop shadow to another Sprite. 30 public class ShadowedSprite implements Sprite 36 private final Sprite sprite; field in class:ShadowedSprite 44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. 45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. 49 * @param sprite the Sprite to be painted with its shadow. 55 Sprite sprite [all...] |
SplashPanel.java | 31 * This JPanel renders an animated Sprite. 40 private final Sprite sprite; field in class:SplashPanel 50 * Creates a new SplashPanel with the given Sprite, which will be animated 52 * @param sprite the Sprite that will be animated. 54 * animating the Sprite (between 0 and 1). 56 public SplashPanel(Sprite sprite, double processorLoad) 58 this(sprite, processorLoad, (long)Integer.MAX_VALUE) 212 Sprite sprite = local [all...] |
CircleSprite.java | 26 * This Sprite represents an animated circle. It can optionally be filled. 30 public class CircleSprite implements Sprite 57 // Implementation for Sprite.
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ImageSprite.java | 26 * This Sprite represents an animated image. 30 public class ImageSprite implements Sprite 61 // Implementation for Sprite.
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TextSprite.java | 26 * This Sprite represents a text. 30 public class TextSprite implements Sprite 74 // Implementation for Sprite.
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RectangleSprite.java | 26 * This Sprite represents an animated rounded rectangle. It can optionally be filled. 30 public class RectangleSprite implements Sprite 92 // Implementation for Sprite.
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/frameworks/base/services/input/ |
PointerController.h | 140 * Tracks pointer movements and draws the pointer sprite to a surface. 190 sp<Sprite> sprite; member in struct:android::PointerController::Spot 195 inline Spot(uint32_t id, const sp<Sprite>& sprite) 196 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), 231 sp<Sprite> pointerSprite; 238 Vector<sp<Sprite> > recycledSprites;
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SpriteController.h | 32 * Transformation matrix for a sprite. 57 * Icon that a sprite displays, including its hotspot. 86 * A sprite is a simple graphical object that is displayed on-screen above other layers. 87 * The basic sprite class is an interface. 88 * The implementation is provided by the sprite controller. 90 class Sprite : public RefBase { 92 Sprite() { } 93 virtual ~Sprite() { } 104 /* Sets the bitmap that is drawn by the sprite. 105 * The sprite retains a copy of the bitmap for subsequent rendering. * 262 sp<SpriteImpl> sprite; member in struct:android::SpriteController::SpriteUpdate [all...] |
PointerController.cpp | 445 spot->sprite->setAlpha(spot->alpha); 483 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); 524 // Obtain a sprite from the recycled pool. 525 sp<Sprite> sprite; local 527 sprite = mLocked.recycledSprites.top(); 530 sprite = mSpriteController->createSprite(); 534 Spot* spot = new Spot(id, sprite); 551 spot->sprite->clearIcon(); 554 mLocked.recycledSprites.push(spot->sprite); [all...] |
SpriteController.cpp | 53 sp<Sprite> SpriteController::createSprite() { 67 "Sprite closeTransaction() called but there is no open sprite transaction"); 76 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { 78 mLocked.invalidatedSprites.push(sprite); 108 // Collect information about sprite updates. 109 // Each sprite update record includes a reference to its associated sprite so we can 120 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); local 122 updates.push(SpriteUpdate(sprite, sprite->getStateLocked())) [all...] |
/external/proguard/lib/ |
proguardgui.jar | |
/development/samples/ApiDemos/src/com/example/android/apis/view/ |
GameView.java | 479 private abstract class Sprite { 506 public float distanceTo(Sprite other) { 510 public boolean collidesWith(Sprite other) { 568 private class Ship extends Sprite { 685 private class Bullet extends Sprite { 716 private class Obstacle extends Sprite {
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/external/mesa3d/docs/OLD/ |
MESA_sprite_point.spec | 39 effective way to render many small sprite images for particle systems 62 define and implement so POINT_SMOOTH is ignored when drawing sprite 70 4. What about sprite rotation? 72 There is none. Sprite points are always rendered as window-aligned 87 Polygon culling wouldn't be useful for sprite points since the 92 7. Should sprite points be alpha-attenuated if their size is below the 95 8. Should there be an advertisized maximum sprite point size?
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/external/proguard/src/proguard/gui/ |
ProGuardGUI.java | 260 Sprite splash = 261 new CompositeSprite(new Sprite[] 275 new CompositeSprite(new Sprite[] [all...] |