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    Searched refs:SpriteTransformationMatrix (Results 1 - 3 of 3) sorted by null

  /frameworks/base/services/input/
SpriteController.h 34 struct SpriteTransformationMatrix {
35 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
36 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) :
44 inline bool operator== (const SpriteTransformationMatrix& other) {
51 inline bool operator!= (const SpriteTransformationMatrix& other) {
126 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
194 SpriteTransformationMatrix transformationMatrix;
226 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
PointerController.cpp 584 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
SpriteController.cpp 463 const SpriteTransformationMatrix& matrix) {

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