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Searched
refs:SpriteTransformationMatrix
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/services/input/
SpriteController.h
34
struct
SpriteTransformationMatrix
{
35
inline
SpriteTransformationMatrix
() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
36
inline
SpriteTransformationMatrix
(float dsdx, float dtdx, float dsdy, float dtdy) :
44
inline bool operator== (const
SpriteTransformationMatrix
& other) {
51
inline bool operator!= (const
SpriteTransformationMatrix
& other) {
126
virtual void setTransformationMatrix(const
SpriteTransformationMatrix
& matrix) = 0;
194
SpriteTransformationMatrix
transformationMatrix;
226
virtual void setTransformationMatrix(const
SpriteTransformationMatrix
& matrix);
PointerController.cpp
584
sprite->setTransformationMatrix(
SpriteTransformationMatrix
(scale, 0.0f, 0.0f, scale));
SpriteController.cpp
463
const
SpriteTransformationMatrix
& matrix) {
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