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    Searched refs:SpriteUpdate (Results 1 - 2 of 2) sorted by null

  /frameworks/base/services/input/
SpriteController.h 256 struct SpriteUpdate {
257 inline SpriteUpdate() : surfaceChanged(false) { }
258 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) :
SpriteController.cpp 113 Vector<SpriteUpdate> updates;
122 updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
131 SpriteUpdate& update = updates.editItemAt(i);
149 SpriteUpdate& update = updates.editItemAt(i);
190 SpriteUpdate& update = updates.editItemAt(i);
243 SpriteUpdate& update = updates.editItemAt(i);
329 const SpriteUpdate& update = updates.itemAt(i);

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