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Searched
refs:SpriteUpdate
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/input/
SpriteController.h
256
struct
SpriteUpdate
{
257
inline
SpriteUpdate
() : surfaceChanged(false) { }
258
inline
SpriteUpdate
(const sp<SpriteImpl> sprite, const SpriteState& state) :
SpriteController.cpp
113
Vector<
SpriteUpdate
> updates;
122
updates.push(
SpriteUpdate
(sprite, sprite->getStateLocked()));
131
SpriteUpdate
& update = updates.editItemAt(i);
149
SpriteUpdate
& update = updates.editItemAt(i);
190
SpriteUpdate
& update = updates.editItemAt(i);
243
SpriteUpdate
& update = updates.editItemAt(i);
329
const
SpriteUpdate
& update = updates.itemAt(i);
Completed in 59 milliseconds