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  /frameworks/base/services/surfaceflinger/
SurfaceTextureLayer.cpp 24 #include "SurfaceTextureLayer.h"
30 SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer)
34 SurfaceTextureLayer::~SurfaceTextureLayer() {
38 status_t SurfaceTextureLayer::setDefaultBufferSize(uint32_t w, uint32_t h)
44 status_t SurfaceTextureLayer::setDefaultBufferFormat(uint32_t format)
50 status_t SurfaceTextureLayer::setBufferCount(int bufferCount) {
55 status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
67 status_t SurfaceTextureLayer::dequeueBuffer(int *buf
    [all...]
SurfaceTextureLayer.h 32 class SurfaceTextureLayer : public SurfaceTexture
38 SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
39 ~SurfaceTextureLayer();
Layer.h 35 #include "SurfaceTextureLayer.h"
89 friend class SurfaceTextureLayer;
100 sp<SurfaceTextureLayer> mSurfaceTexture;
Android.mk 16 SurfaceTextureLayer.cpp \
Layer.cpp 40 #include "SurfaceTextureLayer.h"
83 mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);

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