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  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 265 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
277 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
285 if (enables & (1u << TEXTURE_EXTERNAL)) {
327 m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
382 return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
411 } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
412 unit->texture[TEXTURE_EXTERNAL] = 0;
GLClientState.h 191 TEXTURE_EXTERNAL = 1,

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