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Searched
refs:TextureVertex
(Results
1 - 9
of
9
) sorted by null
/frameworks/base/libs/hwui/
Caches.h
58
static const
TextureVertex
gMeshVertices[] = {
64
static const GLsizei gMeshStride = sizeof(
TextureVertex
);
97
TextureVertex
* mRegionMesh;
167
TextureVertex
* getRegionMesh();
Patch.h
64
TextureVertex
* mVertices;
77
void generateRow(
TextureVertex
*& vertex, float y1, float y2,
80
void generateQuad(
TextureVertex
*& vertex,
Vertex.h
38
struct
TextureVertex
{
42
static inline void set(
TextureVertex
* vertex, float x, float y, float u, float v) {
49
static inline void setUV(
TextureVertex
* vertex, float u, float v) {
53
}; // struct
TextureVertex
Patch.cpp
39
mVertices = new
TextureVertex
[maxVertices];
149
TextureVertex
* vertex = mVertices;
202
glBufferData(GL_ARRAY_BUFFER, sizeof(
TextureVertex
) * verticesCount,
207
sizeof(
TextureVertex
) * verticesCount, mVertices);
214
void Patch::generateRow(
TextureVertex
*& vertex, float y1, float y2, float v1, float v2,
264
void Patch::generateQuad(
TextureVertex
*& vertex, float x1, float y1, float x2, float y2,
288
TextureVertex
::set(vertex++, x1, y1, u1, v1);
289
TextureVertex
::set(vertex++, x2, y1, u2, v1);
290
TextureVertex
::set(vertex++, x1, y2, u1, v2);
293
TextureVertex
::set(vertex++, x1, y2, u1, v2)
[
all
...]
LayerRenderer.cpp
138
mLayer->mesh = new
TextureVertex
[count * 4];
148
TextureVertex
* mesh = mLayer->mesh;
159
TextureVertex
::set(mesh++, r->left, r->top, u1, v1);
160
TextureVertex
::set(mesh++, r->right, r->top, u2, v1);
161
TextureVertex
::set(mesh++, r->left, r->bottom, u1, v2);
162
TextureVertex
::set(mesh++, r->right, r->bottom, u2, v2);
Caches.cpp
239
TextureVertex
* Caches::getRegionMesh() {
242
mRegionMesh = new
TextureVertex
[REGION_MESH_QUAD_COUNT * 4];
Layer.h
233
TextureVertex
* mesh;
OpenGLRenderer.cpp
746
TextureVertex
* mesh = mCaches.getRegionMesh();
780
TextureVertex
::set(mesh++, r->left, r->top, u1, v1);
781
TextureVertex
::set(mesh++, r->right, r->top, u2, v1);
782
TextureVertex
::set(mesh++, r->left, r->bottom, u1, v2);
783
TextureVertex
::set(mesh++, r->right, r->bottom, u2, v2);
[
all
...]
OpenGLRenderer.h
571
TextureVertex
mMeshVertices[4];
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