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    Searched refs:TextureVertex (Results 1 - 9 of 9) sorted by null

  /frameworks/base/libs/hwui/
Caches.h 58 static const TextureVertex gMeshVertices[] = {
64 static const GLsizei gMeshStride = sizeof(TextureVertex);
97 TextureVertex* mRegionMesh;
167 TextureVertex* getRegionMesh();
Patch.h 64 TextureVertex* mVertices;
77 void generateRow(TextureVertex*& vertex, float y1, float y2,
80 void generateQuad(TextureVertex*& vertex,
Vertex.h 38 struct TextureVertex {
42 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
49 static inline void setUV(TextureVertex* vertex, float u, float v) {
53 }; // struct TextureVertex
Patch.cpp 39 mVertices = new TextureVertex[maxVertices];
149 TextureVertex* vertex = mVertices;
202 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
207 sizeof(TextureVertex) * verticesCount, mVertices);
214 void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
264 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
288 TextureVertex::set(vertex++, x1, y1, u1, v1);
289 TextureVertex::set(vertex++, x2, y1, u2, v1);
290 TextureVertex::set(vertex++, x1, y2, u1, v2);
293 TextureVertex::set(vertex++, x1, y2, u1, v2)
    [all...]
LayerRenderer.cpp 138 mLayer->mesh = new TextureVertex[count * 4];
148 TextureVertex* mesh = mLayer->mesh;
159 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
160 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
161 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
162 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Caches.cpp 239 TextureVertex* Caches::getRegionMesh() {
242 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
Layer.h 233 TextureVertex* mesh;
OpenGLRenderer.cpp 746 TextureVertex* mesh = mCaches.getRegionMesh();
780 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
781 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
782 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
783 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    [all...]
OpenGLRenderer.h 571 TextureVertex mMeshVertices[4];

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