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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.h 27 // Helper struct representing a single shader uniform
28 struct Uniform
30 Uniform(GLenum type, const std::string &name, unsigned int arraySize);
32 ~Uniform();
46 // Struct used for correlating uniforms/elements of uniform arrays to handles
148 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
165 void getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS);
200 typedef std::vector<Uniform*> UniformArray;
Program.cpp 29 Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize)
38 Uniform::~Uniform()
276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
284 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
296 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
333 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
341 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
353 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATIO
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