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    Searched refs:Uniforms (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/program/
prog_uniform.h 64 GLuint Size; /**< allocated size of Uniforms array */
65 GLuint NumUniforms; /**< number of uniforms in the array */
66 GLuint Slots; /**< number of float[4] slots non-sampler uniforms occupy */
68 struct gl_uniform *Uniforms; /**< Array [Size] */
  /external/mesa3d/src/pixelflinger2/
shader.cpp 264 LOGD("slots: attribute=%d varying=%d uniforms=%d \n", program->AttributeSlots, program->VaryingSlots, program->Uniforms->Slots);
273 for (unsigned i = 0; i < program->Uniforms->NumUniforms; i++) {
274 const gl_uniform & uniform = program->Uniforms->Uniforms[i];
375 else // attributes, varyings and uniforms are mapped to locations in pointers
673 *params = program->Uniforms->Slots;
727 for (unsigned i = 0; i < program->Uniforms->NumUniforms; i++)
728 if (!strcmp(program->Uniforms->Uniforms[i].Name, name)
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  /external/mesa3d/src/glsl/
linker.cpp 37 * - Types and qualifiers of uniforms, outputs, and global variables defined
39 * - Initializers for uniforms and global variables defined
56 * - Types of uniforms defined in multiple shader stages with the same name
58 * - Initializers for uniforms defined in multiple shader stages with the
323 /* Examine all of the uniforms in all of the shaders and cross validate
435 * Perform validation of uniforms used across multiple shader stages
987 add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht,
998 int firstIndex = add_uniform(mem_ctx, uniforms, ht, field_name, field_type,
1014 int firstIndex = add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type,
1054 uniforms->push_tail(&n->link)
1068 exec_list uniforms; local
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  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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