HomeSort by relevance Sort by last modified time
    Searched refs:Vector4 (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/test/
cmain.c 8 int ApproximatelyEqual(const Vector4 lhs, const Vector4 rhs, const float t)
91 if (memcmp(((Vector4 *)&output) + vTexColor, &VECTOR4_CTR(1,1,16/255.0f,1), sizeof(Vector4))) {
92 puts("((Vector4 *)&output)[vTexColor] != Vector4(1,1,0,1)");
135 if (memcmp(((Vector4 *)&output1) + vTexCoord, input1.attributes + 2, sizeof(Vector4))) {
136 puts("((Vector4 *)&output1)[vTexCoord] != input1.attributes[1]");
226 Vector4 uVec4 = {1.125f, 1.5f, 1.75f, 1.75f}
    [all...]
main.cpp 258 Vector4 pos = v0.attributes[0];
341 // VertexOutput tl = {0, Vector4(0,0,0,1), Vector4(0,0,0,1)};
342 // VertexOutput tr = {0, Vector4(portWidth - 1,0,0,1), Vector4(1,0,0,1)};
343 // VertexOutput bl = {0, Vector4(0, portHeight-1,0,1), Vector4(0,1,0,1)};
344 // VertexOutput br = {0, Vector4(portWidth - 1, portHeight - 1,0,1), Vector4(1,1,0,1)};
349 // VertexOutput vo0 = {0, Vector4(0,y,0,1), Vector4(0,float(y) / (portHeight - 1),0,1)}
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 30 Vector4 attributes[GGL_MAXVERTEXATTRIBS]; // vert input
39 Vector4 pointSize; // vert output
40 Vector4 position; // vert output and frag input gl_FragCoord
41 Vector4 varyings[GGL_MAXVARYINGVECTORS];
42 Vector4 frontFacingPointCoord; // frag input, gl_FrontFacing gl_PointCoord yzw
43 Vector4 fragColor[GGL_MAXDRAWBUFFERS]; // frag output, gl_FragData
173 void (* ViewportTransform)(const GGLInterface_t * iface, Vector4 * v);
pixelflinger2_vector4.h 175 typedef Vec4<VectorComp_t> Vector4;
176 #define Vector4_CTR(x,y,z,w) Vector4(FixedPoint::From(x), FixedPoint::From(y), \
185 typedef struct Vec4<VectorComp_t> Vector4;
186 #define Vector4_CTR(x,y,z,w) Vector4(x,y,z,w)
195 //typedef float Vector4 [4];
196 typedef struct { float x, y, z, w; } Vector4;
211 ((Vector4){x,y,z,w})
  /external/mesa3d/src/pixelflinger2/
raster.cpp 32 static inline void LerpVector4(const Vector4 * a, const Vector4 * b,
33 const VectorComp_t x, Vector4 * d) __attribute__((always_inline));
34 static inline void LerpVector4(const Vector4 * a, const Vector4 * b,
35 const VectorComp_t x, Vector4 * d)
80 // const Vector4 * constants = (Vector4 *)
569 static void ViewportTransform(const GGLInterface * iface, Vector4 * v)
texture.cpp 38 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) __attribute__((always_inline));
39 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color)
57 static inline void RGBAToVector4(const unsigned int rgba, Vector4 * color)
scanline.cpp 45 static inline void RGBAFloatx4ToRGBAIntx4(Vector4 * v, Vec4<BlendComp_t> * color)
61 //static inline Pixel Vector4ToPixelRGBA(const Vector4 * color) __attribute__((always_inline));
62 //static inline Pixel Vector4ToPixelRGBA(const Vector4 * color)
llvm_scanline.cpp 633 offsetof(VertexOutput,fragColor)/sizeof(Vector4));
725 vPtr = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) + i);
  /external/mesa3d/src/glsl/
linker.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 70 typedef double Vector4[4];
242 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result)
320 Vector4 rightHandSide;
333 Vector4 perspectivePoint;
358 // Vector4 type and functions need to be added to the common set.
    [all...]

Completed in 120 milliseconds