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    Searched refs:_LinkedShaders (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/glsl/
linker.cpp 440 return cross_validate_globals(prog, prog->_LinkedShaders,
946 if (prog->_LinkedShaders[i] == NULL)
949 foreach_list(node, prog->_LinkedShaders[i]->ir) {
960 if (prog->_LinkedShaders[j] == NULL)
963 foreach_list(node2, prog->_LinkedShaders[j]->ir) {
    [all...]
glsl_compiler.cpp 291 hieralloc_free(whole_program->_LinkedShaders[i]);
  /external/mesa3d/src/pixelflinger2/
shader.cpp 427 if (!program->_LinkedShaders[i])
429 gl_shader * shader = program->_LinkedShaders[i];
552 if (!program->_LinkedShaders[i])
554 if (!program->_LinkedShaders[i]->function)
556 if (GL_VERTEX_SHADER == program->_LinkedShaders[i]->Type)
558 else if (GL_FRAGMENT_SHADER == program->_LinkedShaders[i]->Type)
598 GGLShaderDelete(program->_LinkedShaders[i]);
    [all...]
scanline.cpp 236 program->_LinkedShaders[MESA_SHADER_FRAGMENT]->function;
313 // ctx->glCtx->CurrentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->function;
407 // ShaderFunction_t function = (ShaderFunction_t)ctx->glCtx->CurrentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->function;
409 // //ctx->glCtx->CurrentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->function();
raster.cpp 60 ShaderFunction_t function = (ShaderFunction_t)program->_LinkedShaders[MESA_SHADER_VERTEX]->function;
76 // ctx->glCtx->CurrentProgram->_LinkedShaders[MESA_SHADER_VERTEX]->function();
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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