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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.cpp 126 mState.activeSampler = 0;
715 mState.activeSampler = active;
960 mState.samplerTexture[SAMPLER_2D][mState.activeSampler].set(getTexture(texture));
967 mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].set(getTexture(texture));
1076 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, SAMPLER_2D));
1081 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, SAMPLER_CUBE));
    [all...]
Context.h 206 int activeSampler; // Active texture unit selector - GL_TEXTURE0

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