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Searched
refs:activeSampler
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.cpp
126
mState.
activeSampler
= 0;
715
mState.
activeSampler
= active;
960
mState.samplerTexture[SAMPLER_2D][mState.
activeSampler
].set(getTexture(texture));
967
mState.samplerTexture[SAMPLER_CUBE][mState.
activeSampler
].set(getTexture(texture));
1076
return static_cast<Texture2D*>(getSamplerTexture(mState.
activeSampler
, SAMPLER_2D));
1081
return static_cast<TextureCubeMap*>(getSamplerTexture(mState.
activeSampler
, SAMPLER_CUBE));
[
all
...]
Context.h
206
int
activeSampler
; // Active texture unit selector - GL_TEXTURE0
Completed in 28 milliseconds