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    Searched refs:cancelBuffer (Results 1 - 15 of 15) sorted by null

  /frameworks/base/libs/gui/tests/
SurfaceTextureClient_test.cpp 168 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
178 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
188 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
198 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
208 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
214 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
224 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
230 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
241 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
250 ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]))
    [all...]
Surface_test.cpp 107 ASSERT_EQ(NO_ERROR, anw->cancelBuffer(anw.get(), buf));
  /frameworks/base/include/gui/
ISurfaceTexture.h 66 // is expected to either call cancelBuffer on the dequeued slot or to fill
88 // cancelBuffer indicates that the client does not wish to fill in the
91 virtual void cancelBuffer(int slot) = 0;
SurfaceTextureClient.h 76 virtual int cancelBuffer(ANativeWindowBuffer* buffer);
SurfaceTexture.h 102 virtual void cancelBuffer(int buf);
  /frameworks/base/include/media/stagefright/
SurfaceMediaSource.h 105 virtual void cancelBuffer(int buf);
  /frameworks/base/libs/gui/
SurfaceTextureClient.cpp 49 ANativeWindow::cancelBuffer = hook_cancelBuffer;
93 return c->cancelBuffer(buffer);
167 int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer) {
168 LOGV("SurfaceTextureClient::cancelBuffer");
174 mSurfaceTexture->cancelBuffer(i);
ISurfaceTexture.cpp 121 virtual void cancelBuffer(int buf) {
276 cancelBuffer(buf);
SurfaceTexture.cpp 614 void SurfaceTexture::cancelBuffer(int buf) {
615 ST_LOGV("cancelBuffer: slot=%d", buf);
619 ST_LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
624 ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
628 ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
    [all...]
  /system/core/include/system/
window.h 348 * either queueBuffer or cancelBuffer, so clients only need their own
372 * either queueBuffer or cancelBuffer, so clients only need their own
432 * either queueBuffer or cancelBuffer, so clients only need their own
437 int (*cancelBuffer)(struct ANativeWindow* window,
  /frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp 558 void SurfaceMediaSource::cancelBuffer(int bufIndex) {
559 LOGV("SurfaceMediaSource::cancelBuffer");
562 LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
566 LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
OMXCodec.cpp     [all...]
ACodec.cpp 568 LOGV("[%s] Calling cancelBuffer on buffer %p",
571 int err = mNativeWindow->cancelBuffer(
    [all...]
  /frameworks/base/services/camera/libcameraservice/
CameraHardwareInterface.h 608 return a->cancelBuffer(a,
  /development/tools/emulator/opengl/system/egl/
egl.cpp 302 nativeWindow->cancelBuffer(nativeWindow, buffer);
    [all...]

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