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Searched
refs:context3D
(Results
1 - 5
of
5
) sorted by null
/external/skia/gpu/src/
GrGpuFactory.cpp
30
GrGpu* GrGpu::Create(GrEngine engine, GrPlatform3DContext
context3D
) {
55
GrAssert(NULL == (void*)
context3D
);
65
GrAssert(NULL == (void*)
context3D
);
69
GrAssert(NULL != (void*)
context3D
);
71
// gpu = new GrGpuD3D9((IDirect3DDevice9*)
context3D
);
GrContext.cpp
49
GrPlatform3DContext
context3D
) {
51
GrGpu* fGpu = GrGpu::Create(engine,
context3D
);
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/chromium/
RenderSurfaceChromium.cpp
103
GraphicsContext3D*
context3D
= layerRenderer()->context();
113
context3D
->makeContextCurrent();
115
GLC(
context3D
,
context3D
->activeTexture(GraphicsContext3D::TEXTURE0));
116
GLC(
context3D
,
context3D
->uniform1i(maskProgram->fragmentShader().samplerLocation(), 0));
118
GLC(
context3D
,
context3D
->activeTexture(GraphicsContext3D::TEXTURE1));
119
GLC(
context3D
,
context3D
->uniform1i(maskProgram->fragmentShader().maskSamplerLocation(), 1))
[
all
...]
/external/skia/gpu/include/
GrContext.h
38
GrPlatform3DContext
context3D
);
GrGpu.h
82
static GrGpu* Create(GrEngine, GrPlatform3DContext
context3D
);
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