/system/core/libpixelflinger/ |
buffer.cpp | 37 static uint32_t expand(uint32_t v, int sbits, int dbits); 252 uint32_t ggl_expand(uint32_t v, int sbits, int dbits) 254 return expand(v, sbits, dbits); 290 // expand a component from sbits to dbits 291 uint32_t expand(uint32_t v, int sbits, int dbits) 293 if (dbits > sbits) { 296 v = (v<<dbits) - v; 298 if (dbits % sbits) { 299 v <<= (dbits-sbits); 300 dbits -= sbits 330 const int dbits = dh-dl; local [all...] |
buffer.h | 33 uint32_t ggl_expand(uint32_t v, int sbits, int dbits);
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/system/core/libpixelflinger/codeflinger/ |
load_store.cpp | 176 void GGLAssembler::expand(integer_t& d, const component_t& s, int dbits) 180 expand(d, d, dbits); 182 expand(d, integer_t(s.reg, s.size(), s.flags), dbits); 186 void GGLAssembler::expand(component_t& d, const component_t& s, int dbits) 189 expand(r, s, dbits); 193 void GGLAssembler::expand(integer_t& dst, const integer_t& src, int dbits) 202 dst.s = dbits; 205 if (dbits<=sbits) { 213 RSB(AL, 0, d, s, reg_imm(s, LSL, dbits)); 214 // d = (s<<dbits) - s 257 int dbits = dh - dl; local [all...] |
GGLAssembler.h | 376 void expand(integer_t& d, const integer_t& s, int dbits); 377 void expand(integer_t& d, const component_t& s, int dbits); 378 void expand(component_t& d, const component_t& s, int dbits);
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/external/skia/src/core/ |
Sk64.cpp | 246 int dbits = SkCLZ(denom); local 249 bits = 32 + dbits - nbits; 256 denom <<= (dbits - 1);
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SkMath.cpp | 278 int dbits = SkCLZ(denom) - 1; local 279 int bits = shift_bias - nbits + dbits; 288 denom <<= dbits; local
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/external/grub/stage2/ |
gunzip.c | 77 lbits and dbits tuning parameters. 410 This results of this trade are in the variables lbits and dbits 412 length codes can decode in one step, and dbits is the same thing for 425 about one bit more than those, so lbits is 8+1 and dbits is 5+1. 432 static int dbits = 6; /* bits in base distance lookup table */ variable 1047 bd = dbits; [all...] |
/external/v8/benchmarks/ |
crypto.js | 43 var dbits; variable 149 dbits = bits; 151 BI_DB = dbits; 152 BI_DM = ((1<<dbits)-1); 153 BI_DV = (1<<dbits); 157 BI_F1 = BI_FP-dbits; 158 BI_F2 = 2*dbits-BI_FP; 550 y = (y*(2-x*y%BI_DV))%BI_DV; // y == 1/x mod 2^dbits [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-crypto.js | 35 var dbits; variable 141 dbits = bits; 143 BI_DB = dbits; 144 BI_DM = ((1<<dbits)-1); 145 BI_DV = (1<<dbits); 149 BI_F1 = BI_FP-dbits; 150 BI_F2 = 2*dbits-BI_FP; 542 y = (y*(2-x*y%BI_DV))%BI_DV; // y == 1/x mod 2^dbits [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-crypto.js | 35 var dbits; variable 141 dbits = bits; 143 BI_DB = dbits; 144 BI_DM = ((1<<dbits)-1); 145 BI_DV = (1<<dbits); 149 BI_F1 = BI_FP-dbits; 150 BI_F2 = 2*dbits-BI_FP; 542 y = (y*(2-x*y%BI_DV))%BI_DV; // y == 1/x mod 2^dbits [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-crypto.js | 35 var dbits; variable 141 dbits = bits; 143 BI_DB = dbits; 144 BI_DM = ((1<<dbits)-1); 145 BI_DV = (1<<dbits); 149 BI_F1 = BI_FP-dbits; 150 BI_F2 = 2*dbits-BI_FP; 542 y = (y*(2-x*y%BI_DV))%BI_DV; // y == 1/x mod 2^dbits [all...] |
/external/skia/src/effects/ |
SkGradientShader.cpp | [all...] |
/external/llvm/lib/Target/CellSPU/ |
SPUISelLowering.cpp | 1105 uint64_t dbits = DoubleToBits(FP->getValueAPF().convertToDouble()); local [all...] |