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    Searched refs:deathmatch (Results 1 - 9 of 9) sorted by null

  /external/quake/quake/src/QW/progs/
weapons.qc 54 if (deathmatch > 3)
307 if (deathmatch != 4 )
335 if (deathmatch != 4)
354 // if (deathmatch == 4)
421 if (deathmatch != 4)
534 if (deathmatch > 3)
568 if (deathmatch != 4)
633 if (deathmatch != 4)
668 if (deathmatch == 4)
727 if (deathmatch != 4)
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  /external/quake/quake/src/WinQuake/
server.h 200 extern cvar_t deathmatch;
host_cmd.cpp 128 if (pr_global_struct->deathmatch && !host_client->privileged)
146 if (pr_global_struct->deathmatch && !host_client->privileged)
166 if (pr_global_struct->deathmatch && !host_client->privileged)
198 if (pr_global_struct->deathmatch && !host_client->privileged)
623 Cvar_SetValue ("deathmatch", 0);
1447 else if (pr_global_struct->deathmatch && !host_client->privileged)
1535 if (pr_global_struct->deathmatch && !host_client->privileged)
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host.cpp 78 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 variable
199 Cvar_SetValue ("deathmatch", 1.0);
201 Cvar_SetValue ("deathmatch", 0.0);
227 Cvar_RegisterVariable (&deathmatch);
sv_main.cpp 202 if (!coop.value && deathmatch.value)
1073 Cvar_SetValue ("deathmatch", 0);
1168 pr_global_struct->deathmatch = deathmatch.value;
net_dgrm.cpp 117 if (pr_global_struct->deathmatch && !host_client->privileged)
    [all...]
pr_edict.cpp 931 // remove things from different skill levels or deathmatch
932 if (deathmatch.value)
  /external/quake/quake/src/QW/server/
server.h 325 extern cvar_t deathmatch;
sv_main.c 71 cvar_t deathmatch = {"deathmatch","1", false, true}; // 0, 1, or 2 variable
1324 Cvar_RegisterVariable (&deathmatch);
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