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Searched
refs:drawingBuffer
(Results
1 - 6
of
6
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
Canvas2DLayerChromium.cpp
37
#include "
DrawingBuffer
.h"
43
PassRefPtr<Canvas2DLayerChromium> Canvas2DLayerChromium::create(
DrawingBuffer
*
drawingBuffer
, GraphicsLayerChromium* owner)
45
return adoptRef(new Canvas2DLayerChromium(
drawingBuffer
, owner));
48
Canvas2DLayerChromium::Canvas2DLayerChromium(
DrawingBuffer
*
drawingBuffer
, GraphicsLayerChromium* owner)
50
, m_drawingBuffer(
drawingBuffer
)
106
void Canvas2DLayerChromium::setDrawingBuffer(
DrawingBuffer
*
drawingBuffer
)
108
if (
drawingBuffer
!= m_drawingBuffer)
[
all
...]
GLES2Canvas.h
49
class
DrawingBuffer
;
58
GLES2Canvas(SharedGraphicsContext3D*,
DrawingBuffer
*, const IntSize&);
100
DrawingBuffer
*
drawingBuffer
() const { return m_drawingBuffer; }
124
DrawingBuffer
* m_drawingBuffer;
GLES2Canvas.cpp
35
#include "
DrawingBuffer
.h"
197
GLES2Canvas::GLES2Canvas(SharedGraphicsContext3D* context,
DrawingBuffer
*
drawingBuffer
, const IntSize& size)
200
, m_drawingBuffer(
drawingBuffer
)
774
DrawingBuffer
* dstBuffer = m_context->getOffscreenBuffer(0, m_size);
789
DrawingBuffer
* srcBuffer = m_context->getOffscreenBuffer(0, m_size);
790
DrawingBuffer
* dstBuffer = m_context->getOffscreenBuffer(1, m_size);
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp
35
#include "
DrawingBuffer
.h"
41
PassRefPtr<
DrawingBuffer
>
DrawingBuffer
::create(GraphicsContext3D* context, const IntSize& size)
53
RefPtr<
DrawingBuffer
>
drawingBuffer
= adoptRef(new
DrawingBuffer
(context, size, multisampleSupported, packedDepthStencilSupported));
54
return (
drawingBuffer
->m_context) ?
drawingBuffer
.release() : 0;
57
void
DrawingBuffer
::clear()
99
void
DrawingBuffer
::createSecondaryBuffers(
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/skia/
PlatformContextSkia.cpp
36
#include "
DrawingBuffer
.h"
242
m_gpuCanvas->
drawingBuffer
()->setWillPublishCallback(0);
706
class WillPublishCallbackImpl : public
DrawingBuffer
::WillPublishCallback {
727
void PlatformContextSkia::setSharedGraphicsContext3D(SharedGraphicsContext3D* context,
DrawingBuffer
*
drawingBuffer
, const WebCore::IntSize& size)
730
if (context &&
drawingBuffer
) {
732
m_gpuCanvas = new GLES2Canvas(context,
drawingBuffer
, size);
734
drawingBuffer
->setWillPublishCallback(WillPublishCallbackImpl::create(this));
743
drawingBuffer
->setGrContext(gr);
746
drawingBuffer
->getGrPlatformSurfaceDesc(&drawBufDesc)
[
all
...]
ImageBufferSkia.cpp
39
#include "
DrawingBuffer
.h"
123
DrawingBuffer
* sourceDrawingBuffer = m_data.m_platformContext.gpuCanvas()->
drawingBuffer
();
Completed in 379 milliseconds