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  /system/core/libpixelflinger/
picker.cpp 39 const uint32_t enables = c->state.enables; local
45 if (enables & GGL_ENABLE_BLENDING)
52 if (enables & GGL_ENABLE_BLENDING) {
100 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
101 if (enables & GGL_ENABLE_TMUS) {
102 n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W);
104 p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER) ?1:0, P_DITHER);
105 p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA) ?1:0, P_AA);
106 p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG) ?1:0, P_FOG)
    [all...]
pixelflinger.cpp 202 if (c->state.enables & GGL_ENABLE_SMOOTH) {
203 c->state.enables &= ~GGL_ENABLE_SMOOTH;
208 if (!(c->state.enables & GGL_ENABLE_SMOOTH)) {
209 c->state.enables |= GGL_ENABLE_SMOOTH;
292 const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0;
294 if (enable) c->state.enables |= GGL_ENABLE_FOG;
295 else c->state.enables &= ~GGL_ENABLE_FOG;
310 if (c->state.enables & GGL_ENABLE_BLENDING) {
325 if (c->state.enables & GGL_ENABLE_BLENDING) {
598 if (c->state.enables & GGL_ENABLE_SCISSOR_TEST)
    [all...]
scanline.cpp 411 if ((c->state.enables & GGL_ENABLE_W) &&
412 (c->state.enables & GGL_ENABLE_TMUS))
607 const uint32_t enables = c->state.enables; local
618 if (enables & GGL_ENABLE_SMOOTH) {
641 if (enables & GGL_ENABLE_TMUS) {
645 if (enables & GGL_ENABLE_W) {
676 if (enables & GGL_ENABLE_TMUS) {
813 if (enables & GGL_ENABLE_AA) {
819 if (enables & GGL_ENABLE_ALPHA_TEST)
1600 const uint32_t enables = c->state.enables; local
1774 const uint32_t enables = c->state.enables; local
    [all...]
buffer.cpp 168 if (c->state.enables & GGL_ENABLE_DITHER) {
201 (c->state.enables & GGL_ENABLE_LOGIC_OP)) {
209 if (c->state.enables & GGL_ENABLE_LOGIC_OP) {
raster.cpp 164 c->state.enables |= GGL_ENABLE_TMUS;
  /frameworks/base/opengl/libagl/
primitives.cpp 214 const uint32_t enables = c->rasterizer.state.enables; local
217 int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0;
219 index |= enables & GGL_ENABLE_FOG ? 0x4 : 0;
254 void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables)
295 if (enables & GGL_ENABLE_TMUS) {
438 const uint32_t enables = c->rasterizer.state.enables; local
439 if (!(enables & GGL_ENABLE_TMUS))
462 const uint32_t enables = c->rasterizer.state.enables local
548 const uint32_t enables = c->rasterizer.state.enables; local
618 const uint32_t enables = c->rasterizer.state.enables; local
634 const uint32_t enables = c->rasterizer.state.enables; local
    [all...]
vertex.cpp 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
76 if (enables & GGL_ENABLE_DEPTH_TEST) {
83 void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
104 perspective(c, v, enables);
110 void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
131 clipFrustumPerspective(c, v, enables);
137 perspective(c, v, c->rasterizer.state.enables);
array.cpp 1082 uint32_t enables = c->rasterizer.state.enables; local
1370 const uint32_t enables = c->rasterizer.state.enables; local
1430 const uint32_t enables = c->rasterizer.state.enables; local
    [all...]
texture.cpp 585 const uint32_t enables = c->rasterizer.state.enables; local
595 if (enables & GGL_ENABLE_FOG) {
600 if (enables & GGL_ENABLE_DEPTH_TEST) {
741 const uint32_t enables = c->rasterizer.state.enables; local
742 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
820 const uint32_t enables = c->rasterizer.state.enables; local
821 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))
    [all...]
matrix.cpp 98 const uint32_t enables = c->rasterizer.state.enables; local
101 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) {
103 if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG))
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 262 m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
265 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
274 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
277 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
284 unsigned int enables = m_tex.activeUnit->enables; local
285 if (enables & (1u << TEXTURE_EXTERNAL)) {
287 } else if (enables & (1u << TEXTURE_2D)) {
GLClientState.h 195 unsigned int enables; member in struct:GLClientState::TextureUnit
  /development/tools/emulator/opengl/tests/ut_renderer/
Android.mk 18 # specifically this MACRO enables code that work arounds a bug
  /external/yaffs2/yaffs2/
Kconfig 37 This enables Yaffs to use its own ECC functions instead of using
  /external/webkit/LayoutTests/dom/html/level2/html/
HTMLLinkElement01.js 78 The disabled attribute enables/disables the link.
HTMLStyleElement01.js 78 The disabled attribute enables/disables the stylesheet.
  /external/webkit/LayoutTests/dom/xhtml/level2/html/
HTMLLinkElement01.js 78 The disabled attribute enables/disables the link.
HTMLStyleElement01.js 78 The disabled attribute enables/disables the stylesheet.
  /external/chromium/chrome/browser/resources/net_internals/
dataview.js 112 * Depending on the value of the checkbox, enables or disables logging of
124 * Depending on the value of the checkbox, enables or disables stripping
  /external/chromium/chrome/browser/resources/
print_preview.js 406 * If the user has selected 'All' pages option, enables the print button.
408 * range text enables/disables the print button.
409 * Depending on the validity of 'copies' value, enables/disables the print
  /system/core/include/private/pixelflinger/
ggl_context.h 499 uint32_t enables; member in struct:android::state_t
  /external/webkit/Tools/DumpRenderTree/gtk/fonts/
fonts.conf 9 release freetype the 2.4, which enables by default the
  /frameworks/base/include/private/opengles/
gl_context.h 547 inline void initLerp(vertex_t const* v0, uint32_t enables);
  /external/chromium/chrome/common/extensions/docs/examples/extensions/proxy_configuration/test/
proxy_form_controller_test.js 105 // First, check that activating a group enables its form elements
  /frameworks/base/docs/html/resources/
resources-data.js 122 en: 'Touch screens allow users to perform gestures, such as tapping, dragging, flinging, or sliding, to perform various actions. The gestures API enables your application to recognize even complicated gestures with ease. This article explains how to integrate this API into an application.'
382 en: 'The Android SDK includes a tool called zipalign that optimizes the way an application is packaged. Running zipalign against your application enables Android to interact with it more efficiently at run time and thus has the potential to make it and the overall system run faster. This article provides a high-level overview of the zipalign tool and its use.'

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