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  /external/skia/src/core/
SkEdge.h 36 int32_t fLastY;
49 return fLastY >= clip.fTop;
55 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
57 SkDebugf("edge: firstY:%d lastY:%d x:%x dx:%x w:%d\n", fFirstY, fLastY, fX, fDX, fWinding);
66 SkASSERT(fFirstY <= fLastY);
SkRegion_path.cpp 51 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount);
63 SkRegion::RunType fLastY;
82 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY &&
89 fPrevScanline->fLastY = fCurrScanline->fLastY;
133 fCurrScanline->fLastY = (SkRegion::RunType)(y);
136 SkASSERT(y >= fCurrScanline->fLastY);
138 if (y > fCurrScanline->fLastY) {
142 int prevLastY = fCurrScanline->fLastY;
    [all...]
SkEdge.cpp 80 fLastY = bot - 1;
120 fLastY = bot - 1;
134 SkASSERT(fLastY >= clip.fTop);
457 // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
SkScan_Path.cpp 100 SkASSERT(edge->fFirstY <= edge->fLastY);
142 SkASSERT(currE->fLastY >= curr_y);
161 if (currE->fLastY == curr_y) { // are we done with this edge?
177 SkASSERT(currE->fLastY > curr_y);
  /external/skia/gpu/src/
GrTouchGesture.cpp 54 rec->fStartY = rec->fPrevY = rec->fLastY = y;
134 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
135 // GrPrintf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
141 rec.fPrevY = rec.fLastY; rec.fLastY = y;
147 float dy = rec.fLastY - rec.fStartY;
164 center(rec0.fLastY, rec1.fLastY));
181 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
190 float dy = rec.fLastY - rec.fPrevY
    [all...]
  /external/skia/src/views/
SkTouchGesture.cpp 147 rec->fStartY = rec->fPrevY = rec->fLastY = y;
227 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
228 // GrPrintf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
234 rec.fPrevY = rec.fLastY; rec.fLastY = y;
240 float dy = rec.fLastY - rec.fStartY;
257 center(rec0.fLastY, rec1.fLastY));
274 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
283 float dy = rec.fLastY - rec.fPrevY
    [all...]
  /external/skia/gpu/include/
GrTouchGesture.h 34 float fLastX, fLastY;
  /external/skia/include/views/
SkTouchGesture.h 50 float fLastX, fLastY;

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