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    Searched refs:fRenderTarget (Results 1 - 13 of 13) sorted by null

  /external/skia/src/gpu/
SkGrTexturePixelRef.cpp 63 fRenderTarget = rt;
64 GrSafeRef(fRenderTarget);
68 GrSafeUnref(fRenderTarget);
72 if (NULL != fRenderTarget) {
73 return (SkGpuTexture*) fRenderTarget->asTexture();
79 if (NULL != fRenderTarget && fRenderTarget->isValid()) {
88 width = fRenderTarget->width();
90 height = fRenderTarget->height();
96 return fRenderTarget->readPixels(left, top, width, height
    [all...]
SkGpuDevice.cpp 120 fRenderTarget = NULL;
151 fRenderTarget = fTexture->asRenderTarget();
153 GrAssert(NULL != fRenderTarget);
168 fRenderTarget = fContext->createRenderTargetFrom3DApiState();
170 fRenderTarget = renderTargetOrNull;
171 fRenderTarget->ref();
173 SkGrRenderTargetPixelRef* pr = new SkGrRenderTargetPixelRef(fRenderTarget);
185 GrAssert(fRenderTarget == fTexture->asRenderTarget());
189 GrAssert(fRenderTarget == fTexture->asRenderTarget());
191 } else if (NULL != fRenderTarget) {
    [all...]
  /external/skia/gpu/include/
GrTexture.h 239 GrRenderTarget* asRenderTarget() { return fRenderTarget; }
247 if (NULL != fRenderTarget) {
248 GrAssert(fRenderTarget->asTexture() == this);
249 fRenderTarget->onTextureReleaseRenderTarget();
250 fRenderTarget->unref();
251 fRenderTarget = NULL;
270 GrRenderTarget* fRenderTarget; // texture refs its rt representation
279 , fRenderTarget(NULL)
294 if (NULL != fRenderTarget) {
295 fRenderTarget->abandon()
    [all...]
GrDrawTarget.h 113 int bits = fCurrDrawState.fRenderTarget->stencilBits();
181 GrRenderTarget* fRenderTarget;
    [all...]
  /external/skia/include/gpu/
SkGrTexturePixelRef.h 72 GrRenderTarget* fRenderTarget;
SkGpuDevice.h 159 GrRenderTarget* fRenderTarget;
  /external/skia/gpu/src/
GrGpuGL.cpp 566 fHWDrawState.fRenderTarget = NULL;
    [all...]
GrGpuGLFixed.cpp 113 GrAssert(NULL != fCurrDrawState.fRenderTarget);
115 mat[0] = 2.f / fCurrDrawState.fRenderTarget->width();
116 mat[5] = -2.f / fCurrDrawState.fRenderTarget->height();
GrGLTexture.cpp 133 fRenderTarget = new GrGLRenderTarget(gpu, rtIDs, fTexIDObj,
GrDrawTarget.cpp 323 fCurrDrawState.fRenderTarget = target;
327 return fCurrDrawState.fRenderTarget;
331 return fCurrDrawState.fRenderTarget;
GrInOrderDrawBuffer.cpp 321 GrSafeUnref(dstate.fRenderTarget);
534 GrSafeRef(fCurrDrawState.fRenderTarget);
GrGpuGLShaders.cpp 311 GrAssert(NULL != fCurrDrawState.fRenderTarget);
314 GrIntToScalar(2) / fCurrDrawState.fRenderTarget->width(), 0, -GR_Scalar1,
315 0,-GrIntToScalar(2) / fCurrDrawState.fRenderTarget->height(), GR_Scalar1,
481 float height = fCurrDrawState.fRenderTarget->height();
    [all...]
GrGpu.cpp 377 if (NULL == fCurrDrawState.fRenderTarget) {
383 GrRenderTarget& rt = *fCurrDrawState.fRenderTarget;

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