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Searched
refs:fRenderTarget
(Results
1 - 13
of
13
) sorted by null
/external/skia/src/gpu/
SkGrTexturePixelRef.cpp
63
fRenderTarget
= rt;
64
GrSafeRef(
fRenderTarget
);
68
GrSafeUnref(
fRenderTarget
);
72
if (NULL !=
fRenderTarget
) {
73
return (SkGpuTexture*)
fRenderTarget
->asTexture();
79
if (NULL !=
fRenderTarget
&&
fRenderTarget
->isValid()) {
88
width =
fRenderTarget
->width();
90
height =
fRenderTarget
->height();
96
return
fRenderTarget
->readPixels(left, top, width, height
[
all
...]
SkGpuDevice.cpp
120
fRenderTarget
= NULL;
151
fRenderTarget
= fTexture->asRenderTarget();
153
GrAssert(NULL !=
fRenderTarget
);
168
fRenderTarget
= fContext->createRenderTargetFrom3DApiState();
170
fRenderTarget
= renderTargetOrNull;
171
fRenderTarget
->ref();
173
SkGrRenderTargetPixelRef* pr = new SkGrRenderTargetPixelRef(
fRenderTarget
);
185
GrAssert(
fRenderTarget
== fTexture->asRenderTarget());
189
GrAssert(
fRenderTarget
== fTexture->asRenderTarget());
191
} else if (NULL !=
fRenderTarget
) {
[
all
...]
/external/skia/gpu/include/
GrTexture.h
239
GrRenderTarget* asRenderTarget() { return
fRenderTarget
; }
247
if (NULL !=
fRenderTarget
) {
248
GrAssert(
fRenderTarget
->asTexture() == this);
249
fRenderTarget
->onTextureReleaseRenderTarget();
250
fRenderTarget
->unref();
251
fRenderTarget
= NULL;
270
GrRenderTarget*
fRenderTarget
; // texture refs its rt representation
279
,
fRenderTarget
(NULL)
294
if (NULL !=
fRenderTarget
) {
295
fRenderTarget
->abandon()
[
all
...]
GrDrawTarget.h
113
int bits = fCurrDrawState.
fRenderTarget
->stencilBits();
181
GrRenderTarget*
fRenderTarget
;
[
all
...]
/external/skia/include/gpu/
SkGrTexturePixelRef.h
72
GrRenderTarget*
fRenderTarget
;
SkGpuDevice.h
159
GrRenderTarget*
fRenderTarget
;
/external/skia/gpu/src/
GrGpuGL.cpp
566
fHWDrawState.
fRenderTarget
= NULL;
[
all
...]
GrGpuGLFixed.cpp
113
GrAssert(NULL != fCurrDrawState.
fRenderTarget
);
115
mat[0] = 2.f / fCurrDrawState.
fRenderTarget
->width();
116
mat[5] = -2.f / fCurrDrawState.
fRenderTarget
->height();
GrGLTexture.cpp
133
fRenderTarget
= new GrGLRenderTarget(gpu, rtIDs, fTexIDObj,
GrDrawTarget.cpp
323
fCurrDrawState.
fRenderTarget
= target;
327
return fCurrDrawState.
fRenderTarget
;
331
return fCurrDrawState.
fRenderTarget
;
GrInOrderDrawBuffer.cpp
321
GrSafeUnref(dstate.
fRenderTarget
);
534
GrSafeRef(fCurrDrawState.
fRenderTarget
);
GrGpuGLShaders.cpp
311
GrAssert(NULL != fCurrDrawState.
fRenderTarget
);
314
GrIntToScalar(2) / fCurrDrawState.
fRenderTarget
->width(), 0, -GR_Scalar1,
315
0,-GrIntToScalar(2) / fCurrDrawState.
fRenderTarget
->height(), GR_Scalar1,
481
float height = fCurrDrawState.
fRenderTarget
->height();
[
all
...]
GrGpu.cpp
377
if (NULL == fCurrDrawState.
fRenderTarget
) {
383
GrRenderTarget& rt = *fCurrDrawState.
fRenderTarget
;
Completed in 299 milliseconds