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    Searched refs:fTexFBOID (Results 1 - 3 of 3) sorted by null

  /external/skia/gpu/src/
GrGLTexture.cpp 33 fTexFBOID = ids.fTexFBOID;
44 if (fTexFBOID) {
46 GR_GL(DeleteFramebuffers(1, &fTexFBOID));
48 if (fRTFBOID && fRTFBOID != fTexFBOID) {
59 fTexFBOID = 0;
68 fTexFBOID = 0;
125 if (rtIDs.fTexFBOID) {
135 rtIDs.fRTFBOID != rtIDs.fTexFBOID,
GrGpuGL.cpp 581 rtIDs.fTexFBOID = desc.fPlatformResolveDestination;
584 rtIDs.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
587 rtIDs.fTexFBOID = desc.fPlatformRenderTarget;
641 rtIDs.fTexFBOID = rtIDs.fRTFBOID;
    [all...]
  /external/skia/gpu/include/
GrGLTexture.h 54 // set fTexFBOID to this value to indicate that it is multisampled but
60 GrGLuint fTexFBOID;
86 GrGLuint textureFBOID() const { return fTexFBOID; }
90 if (fRTFBOID == fTexFBOID) {
93 } else if (kUnresolvableFBOID == fTexFBOID) {
107 GrGLuint fTexFBOID;

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