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  /frameworks/base/opengl/libagl/
light.cpp 96 c->fog.mode = GL_EXP;
97 c->fog.fog = fog_exp;
98 c->fog.density = 0x10000;
99 c->fog.end = 0x10000;
100 c->fog.invEndMinusStart = 0x10000;
121 return clampF(gglMulx((c->fog.end - ((z<0)?-z:z)), c->fog.invEndMinusStart));
125 const float e = fixedToFloat(gglMulx(c->fog.density, ((z<0)?-z:z)));
130 const float e = fixedToFloat(gglMulx(c->fog.density, z))
    [all...]
primitives.cpp 129 // The fog versions...
136 v->fog = c->fog.fog(c, v->eye.z);
147 v->fog = c->fog.fog(c, v->eye.z);
154 v->fog = c->fog.fog(c, v->eye.z)
    [all...]
array.cpp 1037 nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28);
    [all...]
texture.cpp 596 // set up fog if needed...
597 iterators[0] = c->fog.fog(c, Zw);
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  /frameworks/base/include/private/opengles/
gl_context.h 142 GLfixed fog; member in struct:android::gl::vertex_t
249 // fog
258 GLfixed (*fog)(ogles_context_t* c, GLfixed z); member in struct:android::gl::fog_t
622 fog_t fog; member in struct:android::gl::ogles_context_t
  /system/core/libpixelflinger/
pixelflinger.cpp 284 c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused
285 c->state.fog.color[GGLFormat::RED] = (r - (r>>8))>>8;
286 c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8;
287 c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8;
scanline.cpp     [all...]
  /system/core/libpixelflinger/codeflinger/
blending.cpp 36 if (mInfo[component].fog) {
38 comment("fog");
48 immed12_pre(GGL_OFFSETOF(state.fog.color[component])));
53 // clamp fog factor (TODO: see if there is a way to guarantee
GGLAssembler.h 332 bool fog : 1; member in struct:android::GGLAssembler::component_info_t
GGLAssembler.cpp 175 info.fog = mFog && info.inDest && (i != GGLFormat::ALPHA);
318 // update iterated fog
398 // init fog
401 comment("compute initial fog coordinate");
522 need_extract |= mInfo[component].fog;
591 // fog...
    [all...]
  /system/core/include/private/pixelflinger/
ggl_context.h 497 fog_state_t fog; member in struct:android::state_t
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
glext.h     [all...]

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