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    Searched refs:fragmentShader (Results 1 - 23 of 23) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader)
54 m_program = createShaderProgram(vertexShader, fragmentShader);
87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
88 if (!fragmentShader) {
101 GLC(m_context, m_context->attachShader(programObject, fragmentShader));
117 GLC(m_context, m_context->deleteShader(fragmentShader));
ProgramBinding.h 42 bool init(const String& vertexShader, const String& fragmentShader);
57 template<class VertexShader, class FragmentShader>
73 const FragmentShader& fragmentShader() const { return m_fragmentShader; }
78 FragmentShader m_fragmentShader;
RenderSurfaceChromium.cpp 116 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().samplerLocation(), 0));
119 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().maskSamplerLocation(), 1));
123 shaderAlphaLocation = maskProgram->fragmentShader().alphaLocation();
131 GLC(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0));
133 shaderAlphaLocation = program->fragmentShader().alphaLocation();
LayerTilerChromium.cpp 388 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
450 GLC(context, context->uniform1f(program->fragmentShader().alphaLocation(), opacity));
  /frameworks/base/libs/hwui/
Program.cpp 34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
35 if (fragmentShader) {
39 glAttachShader(id, fragmentShader);
54 glDeleteShader(fragmentShader);
73 glDeleteShader(fragmentShader);
Program.h 129 GLuint fragmentShader;
ProgramCache.cpp 389 String8 fragmentShader = generateFragmentShader(description);
391 Program* program = new Program(vertexShader.string(), fragmentShader.string());
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCCanvasLayerImpl.cpp 61 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
65 program->fragmentShader().alphaLocation());
CCVideoLayerImpl.cpp 126 GLC(context, context->uniform1i(program->fragmentShader().yTextureLocation(), 1));
127 GLC(context, context->uniform1i(program->fragmentShader().uTextureLocation(), 2));
128 GLC(context, context->uniform1i(program->fragmentShader().vTextureLocation(), 3));
130 GLC(context, context->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1));
131 GLC(context, context->uniform3fv(program->fragmentShader().yuvAdjLocation(), const_cast<float*>(yuvAdjust), 1));
136 program->fragmentShader().alphaLocation());
154 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
159 program->fragmentShader().alphaLocation());
CCPluginLayerImpl.cpp 66 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
70 program->fragmentShader().alphaLocation());
CCHeadsUpDisplay.cpp 118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
125 program->fragmentShader().alphaLocation());
CCLayerImpl.cpp 183 GLC(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
107 if (!fragmentShader)
113 context->attachShader(program, fragmentShader);
120 context->deleteShader(fragmentShader);
  /system/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java 54 public ShaderProgram(FilterContext context, String fragmentShader) {
56 allocate(mGLEnvironment, null, fragmentShader);
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
253 String fragmentShader);
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 177 GLuint fragmentShader;
182 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
188 glAttachShader(programObject, fragmentShader);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 282 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
283 if (fragmentShader == 0) return 0;
289 glAttachShader(program, fragmentShader);
301 glDeleteShader(fragmentShader);
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.h 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
NativeWindowRenderer.cpp 250 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) {
258 glAttachShader(program, fragmentShader);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 488 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
489 if (fragmentShader == 0) return 0;
495 glAttachShader(program, fragmentShader);
507 glDeleteShader(fragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
135 GL_CMD(glShaderSource(fragmentShader, 1, &fragmentShaderSource, 0))
138 GL_CMD(glCompileShader(fragmentShader))
140 GL_CMD(glAttachShader(programID, fragmentShader))
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 238 GLuint vertexShader, fragmentShader;
248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
259 glAttachShader(program, fragmentShader);
281 glDeleteShader(fragmentShader);
    [all...]
  /frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp 226 GLuint vertexShader, fragmentShader;
236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
247 glAttachShader(program, fragmentShader);
269 glDeleteShader(fragmentShader);
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp     [all...]

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