/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ProgramBinding.cpp | 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader) 54 m_program = createShaderProgram(vertexShader, fragmentShader); 87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); 88 if (!fragmentShader) { 101 GLC(m_context, m_context->attachShader(programObject, fragmentShader)); 117 GLC(m_context, m_context->deleteShader(fragmentShader));
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ProgramBinding.h | 42 bool init(const String& vertexShader, const String& fragmentShader); 57 template<class VertexShader, class FragmentShader> 73 const FragmentShader& fragmentShader() const { return m_fragmentShader; } 78 FragmentShader m_fragmentShader;
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RenderSurfaceChromium.cpp | 116 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().samplerLocation(), 0)); 119 GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().maskSamplerLocation(), 1)); 123 shaderAlphaLocation = maskProgram->fragmentShader().alphaLocation(); 131 GLC(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0)); 133 shaderAlphaLocation = program->fragmentShader().alphaLocation();
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LayerTilerChromium.cpp | 388 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 450 GLC(context, context->uniform1f(program->fragmentShader().alphaLocation(), opacity));
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/frameworks/base/libs/hwui/ |
Program.cpp | 34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 35 if (fragmentShader) { 39 glAttachShader(id, fragmentShader); 54 glDeleteShader(fragmentShader); 73 glDeleteShader(fragmentShader);
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Program.h | 129 GLuint fragmentShader;
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ProgramCache.cpp | 389 String8 fragmentShader = generateFragmentShader(description); 391 Program* program = new Program(vertexShader.string(), fragmentShader.string());
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCCanvasLayerImpl.cpp | 61 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 65 program->fragmentShader().alphaLocation());
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CCVideoLayerImpl.cpp | 126 GLC(context, context->uniform1i(program->fragmentShader().yTextureLocation(), 1)); 127 GLC(context, context->uniform1i(program->fragmentShader().uTextureLocation(), 2)); 128 GLC(context, context->uniform1i(program->fragmentShader().vTextureLocation(), 3)); 130 GLC(context, context->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1)); 131 GLC(context, context->uniform3fv(program->fragmentShader().yuvAdjLocation(), const_cast<float*>(yuvAdjust), 1)); 136 program->fragmentShader().alphaLocation()); 154 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 159 program->fragmentShader().alphaLocation());
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CCPluginLayerImpl.cpp | 66 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 70 program->fragmentShader().alphaLocation());
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CCHeadsUpDisplay.cpp | 118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 125 program->fragmentShader().alphaLocation());
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CCLayerImpl.cpp | 183 GLC(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Shader.cpp | 106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); 107 if (!fragmentShader) 113 context->attachShader(program, fragmentShader); 120 context->deleteShader(fragmentShader);
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/system/media/mca/filterfw/java/android/filterfw/core/ |
ShaderProgram.java | 54 public ShaderProgram(FilterContext context, String fragmentShader) { 56 allocate(mGLEnvironment, null, fragmentShader); 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 253 String fragmentShader);
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/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 177 GLuint fragmentShader; 182 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); 188 glAttachShader(programObject, fragmentShader);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 282 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 283 if (fragmentShader == 0) return 0; 289 glAttachShader(program, fragmentShader); 301 glDeleteShader(fragmentShader);
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/frameworks/media/libvideoeditor/lvpp/ |
NativeWindowRenderer.h | 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
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NativeWindowRenderer.cpp | 250 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { 258 glAttachShader(program, fragmentShader);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 488 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 489 if (fragmentShader == 0) return 0; 495 glAttachShader(program, fragmentShader); 507 glDeleteShader(fragmentShader);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
TextureMapperGL.cpp | 133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 135 GL_CMD(glShaderSource(fragmentShader, 1, &fragmentShaderSource, 0)) 138 GL_CMD(glCompileShader(fragmentShader)) 140 GL_CMD(glAttachShader(programID, fragmentShader))
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/frameworks/base/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 238 GLuint vertexShader, fragmentShader; 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 259 glAttachShader(program, fragmentShader); 281 glDeleteShader(fragmentShader); [all...] |
/frameworks/base/libs/gui/tests/ |
SurfaceTexture_test.cpp | 226 GLuint vertexShader, fragmentShader; 236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 247 glAttachShader(program, fragmentShader); 269 glDeleteShader(fragmentShader); [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | [all...] |