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    Searched refs:gVertexShader (Results 1 - 11 of 11) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 126 static const char gVertexShader[] =
135 return gVertexShader;
SurfaceTextureRenderer.cpp 160 static const char gVertexShader[] =
171 return gVertexShader;
WarpRenderer.cpp 160 static const char gVertexShader[] =
173 return gVertexShader;
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 45 static const char gVertexShader[] =
131 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 27 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
111 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 27 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
111 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 139 static const char gVertexShader[] =
269 int pgm = createProgram(gVertexShader, pgmTxt);
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 46 static const char gVertexShader[] =
206 m_program = createProgram(gVertexShader, gFragmentShader);
207 m_programInverted = createProgram(gVertexShader, gFragmentShaderInverted);
210 createProgram(gVertexShader, gSurfaceTextureOESFragmentShader);
212 createProgram(gVertexShader, gSurfaceTextureOESFragmentShaderInverted);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 66 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
144 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 66 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
167 gProgram = createProgram(gVertexShader, gFragmentShader);
  /frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 68 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
161 gProgram = createProgram(gVertexShader, gFragmentShader);

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