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Searched
refs:gVertexShader
(Results
1 - 11
of
11
) sorted by null
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp
126
static const char
gVertexShader
[] =
135
return
gVertexShader
;
SurfaceTextureRenderer.cpp
160
static const char
gVertexShader
[] =
171
return
gVertexShader
;
WarpRenderer.cpp
160
static const char
gVertexShader
[] =
173
return
gVertexShader
;
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
45
static const char
gVertexShader
[] =
131
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp
27
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
111
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp
27
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
111
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/base/opengl/tests/gl_perf/
fill_common.cpp
139
static const char
gVertexShader
[] =
269
int pgm = createProgram(
gVertexShader
, pgmTxt);
/external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp
46
static const char
gVertexShader
[] =
206
m_program = createProgram(
gVertexShader
, gFragmentShader);
207
m_programInverted = createProgram(
gVertexShader
, gFragmentShaderInverted);
210
createProgram(
gVertexShader
, gSurfaceTextureOESFragmentShader);
212
createProgram(
gVertexShader
, gSurfaceTextureOESFragmentShaderInverted);
/frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp
66
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
144
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp
66
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
167
gProgram = createProgram(
gVertexShader
, gFragmentShader);
/frameworks/base/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
68
static const char
gVertexShader
[] = "attribute vec4 vPosition;\n"
161
gProgram = createProgram(
gVertexShader
, gFragmentShader);
Completed in 392 milliseconds