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Searched
refs:getBoundTexture
(Results
1 - 4
of
4
) sorted by null
/development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp
95
*ptr = state->
getBoundTexture
(GL_TEXTURE_2D);
99
*ptr = state->
getBoundTexture
(GL_TEXTURE_EXTERNAL_OES);
134
*ptr = (GLfloat)state->
getBoundTexture
(GL_TEXTURE_2D);
138
*ptr = (GLfloat)state->
getBoundTexture
(GL_TEXTURE_EXTERNAL_OES);
173
*ptr = state->
getBoundTexture
(GL_TEXTURE_2D) << 16;
177
*ptr = state->
getBoundTexture
(GL_TEXTURE_EXTERNAL_OES) << 16;
207
*ptr = state->
getBoundTexture
(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
211
*ptr = state->
getBoundTexture
(GL_TEXTURE_EXTERNAL_OES) != 0
648
state->
getBoundTexture
(GL_TEXTURE_2D));
685
state->
getBoundTexture
(currTarget))
[
all
...]
/development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp
252
*ptr = state->
getBoundTexture
(GL_TEXTURE_2D);
255
*ptr = state->
getBoundTexture
(GL_TEXTURE_EXTERNAL_OES);
300
*ptr = (GLfloat)state->
getBoundTexture
(GL_TEXTURE_2D);
303
*ptr = (GLfloat)state->
getBoundTexture
(GL_TEXTURE_EXTERNAL_OES);
341
*ptr = state->
getBoundTexture
(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
344
*ptr = state->
getBoundTexture
(GL_TEXTURE_EXTERNAL_OES) != 0
817
m_state->
getBoundTexture
(newTarget));
[
all
...]
/development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h
172
GLuint
getBoundTexture
(GLenum target) const;
GLClientState.cpp
376
GLuint GLClientState::
getBoundTexture
(GLenum target) const
Completed in 58 milliseconds