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    Searched refs:getBoundTexture (Results 1 - 4 of 4) sorted by null

  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 95 *ptr = state->getBoundTexture(GL_TEXTURE_2D);
99 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
134 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
138 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
173 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
177 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
207 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
211 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
648 state->getBoundTexture(GL_TEXTURE_2D));
685 state->getBoundTexture(currTarget))
    [all...]
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 252 *ptr = state->getBoundTexture(GL_TEXTURE_2D);
255 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
300 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
303 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
341 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
344 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
817 m_state->getBoundTexture(newTarget));
    [all...]
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 172 GLuint getBoundTexture(GLenum target) const;
GLClientState.cpp 376 GLuint GLClientState::getBoundTexture(GLenum target) const

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