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    Searched refs:getUniform (Results 1 - 10 of 10) sorted by null

  /frameworks/base/libs/hwui/
SkiaColorFilter.cpp 57 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
58 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector);
81 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
82 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
104 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
Program.h 62 int getUniform(const char* name);
SkiaShader.cpp 153 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
154 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
156 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
163 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
235 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
236 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
243 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
347 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
348 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
355 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0])
    [all...]
Program.cpp 98 int Program::getUniform(const char* name) {
143 glUniform4f(getUniform("color"), r, g, b, a);
OpenGLRenderer.cpp     [all...]
  /external/webkit/Source/WebCore/bindings/js/
JSWebGLRenderingContextCustom.cpp 353 JSValue JSWebGLRenderingContext::getUniform(ExecState* exec)
368 WebGLGetInfo info = context->getUniform(program, loc, ec);
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp 408 INC_STATS("DOM.WebGLRenderingContext.getUniform()");
430 WebGLGetInfo info = context->getUniform(program, location, ec);
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.h 163 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*, ExceptionCode&);
WebGLRenderingContext.idl     [all...]
WebGLRenderingContext.cpp     [all...]

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