/external/replicaisland/src/com/replica/replicaisland/ |
MovementComponent.java | 42 sInterpolator.set(object.getVelocity().x, object.getTargetVelocity().x, 48 sInterpolator.set(object.getVelocity().y, object.getTargetVelocity().y, 58 object.getVelocity().set(newVelocityX, newVelocityY);
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SimplePhysicsComponent.java | 44 float velocityX = parentObject.getVelocity().x + impulse.x; 45 float velocityY = parentObject.getVelocity().y + impulse.y; 65 parentObject.getVelocity().set(velocityX, velocityY);
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GravityComponent.java | 44 ((GameObject) parent).getVelocity().add(mScaledGravity);
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NPCComponent.java | 121 parentObject.getVelocity().x = -parentObject.facingDirection.x * HIT_IMPULSE; 126 if (Utils.close(parentObject.getVelocity().x, 0.0f) 252 if (parentObject.getVelocity().x != 0.0f) { 313 parentObject.getVelocity().y = mUpImpulse; 325 parentObject.getVelocity().y = mDownImpulse; 335 parentObject.getVelocity().y = 0.0f; 343 parentObject.getVelocity().y = 0.0f; 349 parentObject.getVelocity().y = mUpImpulse; 356 parentObject.getVelocity().y = mUpImpulse; 363 parentObject.getVelocity().y = mDownImpulse [all...] |
GenericAnimationComponent.java | 37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) { 38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
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NPCAnimationComponent.java | 125 final Vector2 velocity = parentObject.getVelocity(); 137 final Vector2 velocity = parentObject.getVelocity(); 148 final Vector2 velocity = parentObject.getVelocity(); 158 final Vector2 velocity = parentObject.getVelocity(); 193 final Vector2 velocity = parentObject.getVelocity(); 219 final Vector2 velocity = parentObject.getVelocity(); 256 final Vector2 velocity = parentObject.getVelocity(); 292 final Vector2 velocity = parentObject.getVelocity(); 303 final Vector2 velocity = parentObject.getVelocity(); 321 final Vector2 velocity = parentObject.getVelocity(); [all...] |
SleeperComponent.java | 85 if (parentObject.touchingGround() && parentObject.getVelocity().y < 0.0f) { 88 parentObject.getVelocity().zero();
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PlayerComponent.java | 174 float currentSpeed = parentObject.getVelocity().x; 179 parentObject.getVelocity().x = (currentSpeed); 184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED 187 if (parentObject.getVelocity().y < MAX_UPWARD_SPEED) { 188 parentObject.getVelocity().y = (MAX_UPWARD_SPEED); 202 parentObject.getVelocity().x = (postDragSpeed); 381 parentObject.getVelocity().set(0.0f, 0.0f); 391 parentObject.getVelocity().set(0.0f, STOMP_VELOCITY); 452 parentObject.getVelocity().zero(); 459 parentObject.getVelocity().zero() [all...] |
EnemyAnimationComponent.java | 65 final float velocityX = parentObject.getVelocity().x;
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OrbitalMagnetComponent.java | 84 final Vector2 targetVelocity = target.getVelocity();
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GameObject.java | 168 public final Vector2 getVelocity() {
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AnimationComponent.java | 111 final float velocityX = parentObject.getVelocity().x; 112 final float velocityY = parentObject.getVelocity().y;
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PatrolComponent.java | 194 if (Utils.sign(parentObject.getTargetVelocity().x) != Utils.sign(parentObject.getVelocity().x)) { 242 parentObject.getVelocity().zero();
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CameraSystem.java | 129 if (mBias.length2() > 0.0f && mTarget.getVelocity().length2() > 1.0f) {
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GhostComponent.java | 116 && parentObject.getVelocity().y <= 0.0f
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LaunchProjectileComponent.java | 162 object.getVelocity().set(mWorkingVector);
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PhysicsComponent.java | 60 final Vector2 currentVelocity = parentObject.getVelocity();
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GameObjectFactory.java | [all...] |
/frameworks/base/core/jni/ |
android_view_VelocityTracker.cpp | 49 void getVelocity(int32_t id, float* outVx, float* outVy); 85 mVelocityTracker.getVelocity(id, &vx, &vy); 107 void VelocityTrackerState::getVelocity(int32_t id, float* outVx, float* outVy) { 175 state->getVelocity(id, &vx, NULL); 183 state->getVelocity(id, NULL, &vy);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
SwipeHelper.java | 94 private float getVelocity(VelocityTracker vt) { 305 float velocity = getVelocity(mVelocityTracker);
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/external/collada/include/1.4/dom/ |
domInstance_rigid_body.h | 665 const domVelocityRef getVelocity() const { return elemVelocity; }
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/frameworks/base/include/ui/ |
Input.h | 623 // Default polynomial degree. (used by getVelocity) 626 // Default sample horizon. (used by getVelocity) 681 bool getVelocity(uint32_t id, float* outVx, float* outVy) const;
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/frameworks/base/libs/ui/ |
Input.cpp | 1014 bool VelocityTracker::getVelocity(uint32_t id, float* outVx, float* outVy) const { [all...] |
/frameworks/base/services/input/ |
InputReader.cpp | [all...] |