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Searched
refs:glTarget
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/rs/driver/
rsdAllocation.cpp
82
RSD_CALL_GL(glBindTexture, drv->
glTarget
, drv->textureID);
95
RSD_CALL_GL(glBindTexture, drv->
glTarget
, drv->textureID);
129
RSD_CALL_GL(glGenerateMipmap, drv->
glTarget
);
202
RSD_CALL_GL(glBindBuffer, drv->
glTarget
, drv->bufferID);
203
RSD_CALL_GL(glBufferData, drv->
glTarget
, alloc->mHal.state.type->getSizeBytes(),
205
RSD_CALL_GL(glBindBuffer, drv->
glTarget
, 0);
221
drv->
glTarget
= GL_NONE;
224
drv->
glTarget
= GL_TEXTURE_CUBE_MAP;
226
drv->
glTarget
= GL_TEXTURE_2D;
230
drv->
glTarget
= GL_ARRAY_BUFFER
[
all
...]
rsdShader.cpp
348
const GLenum target = drvTex->
glTarget
;
424
if (drvTex->
glTarget
!= GL_TEXTURE_2D && drvTex->
glTarget
!= GL_TEXTURE_CUBE_MAP) {
428
RSD_CALL_GL(glBindTexture, drvTex->
glTarget
, drvTex->textureID);
434
RSD_CALL_GL(glTexParameteri, drvTex->
glTarget
, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
435
RSD_CALL_GL(glTexParameteri, drvTex->
glTarget
, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
436
RSD_CALL_GL(glTexParameteri, drvTex->
glTarget
, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
437
RSD_CALL_GL(glTexParameteri, drvTex->
glTarget
, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
rsdAllocation.h
43
GLenum
glTarget
;
Completed in 49 milliseconds