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Searched
refs:grab_state
(Results
1 - 3
of
3
) sorted by null
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m
259
if (
grab_state
!= QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
508
if (
grab_state
== QZ_UNGRABBED ) {
511
grab_state
= QZ_VISIBLE_GRAB;
513
grab_state
= QZ_INVISIBLE_GRAB;
516
else if (
grab_state
== QZ_VISIBLE_GRAB ) {
518
grab_state
= QZ_UNGRABBED;
520
grab_state
= QZ_INVISIBLE_GRAB;
523
assert(
grab_state
== QZ_INVISIBLE_GRAB );
526
grab_state
= QZ_UNGRABBED;
528
grab_state
= QZ_VISIBLE_GRAB
[
all
...]
SDL_QuartzVideo.h
106
Uint8
grab_state
; /* used to manage grab behavior */
member in struct:SDL_PrivateVideoData
154
#define
grab_state
(this->hidden->
grab_state
)
macro
SDL_QuartzEvents.m
839
if (
grab_state
== QZ_INVISIBLE_GRAB ) {
874
if (
grab_state
== QZ_VISIBLE_GRAB && !isInGameWin ) {
[
all
...]
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