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    Searched refs:graphicBuffer (Results 1 - 18 of 18) sorted by null

  /frameworks/base/libs/gui/
IGraphicBufferAlloc.cpp 25 #include <ui/GraphicBuffer.h>
45 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
54 sp<GraphicBuffer> graphicBuffer;
57 graphicBuffer = new GraphicBuffer();
58 reply.read(*graphicBuffer);
64 return graphicBuffer;
78 * GraphicBuffer until it is destroyed (that is, until
82 sp<GraphicBuffer> buffer
    [all...]
SurfaceTexture.cpp 259 status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
446 const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
453 usage |= GraphicBuffer::USAGE_HW_TEXTURE;
455 sp<GraphicBuffer> graphicBuffer(
458 if (graphicBuffer == 0) {
466 mSlots[buf].mGraphicBuffer = graphicBuffer;
906 sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
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  /frameworks/base/include/media/stagefright/
MediaBuffer.h 29 class GraphicBuffer;
53 MediaBuffer(const sp<GraphicBuffer>& graphicBuffer);
72 sp<GraphicBuffer> graphicBuffer() const;
105 sp<GraphicBuffer> mGraphicBuffer;
  /frameworks/base/media/libstagefright/
MediaBuffer.cpp 29 #include <ui/GraphicBuffer.h>
60 MediaBuffer::MediaBuffer(const sp<GraphicBuffer>& graphicBuffer)
68 mGraphicBuffer(graphicBuffer),
146 sp<GraphicBuffer> MediaBuffer::graphicBuffer() const {
SurfaceMediaSource.cpp 20 #include <ui/GraphicBuffer.h>
152 status_t SurfaceMediaSource::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
333 const sp<GraphicBuffer>& buffer(mSlots[bufIndex].mGraphicBuffer);
341 usage |= GraphicBuffer::USAGE_HW_TEXTURE;
343 sp<GraphicBuffer> graphicBuffer(
346 if (graphicBuffer == 0) {
353 mSlots[bufIndex].mGraphicBuffer = graphicBuffer;
596 sp<GraphicBuffer> SurfaceMediaSource::getCurrentBuffer() const {
OMXCodec.cpp     [all...]
ACodec.cpp 520 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(buf, false));
524 info.mGraphicBuffer = graphicBuffer;
528 err = mOMX->useGraphicBuffer(mNode, kPortIndexOutput, graphicBuffer,
531 LOGE("registering GraphicBuffer %lu with OMX IL component failed: "
540 bufferId, graphicBuffer.get());
    [all...]
AwesomePlayer.cpp 133 mNativeWindow.get(), buffer->graphicBuffer().get());
    [all...]
  /frameworks/base/media/libstagefright/omx/
OMXNodeInstance.cpp 44 BufferMeta(const sp<GraphicBuffer> &graphicBuffer)
45 : mGraphicBuffer(graphicBuffer),
70 sp<GraphicBuffer> mGraphicBuffer;
418 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer,
436 BufferMeta *bufferMeta = new BufferMeta(graphicBuffer);
440 reinterpret_cast<const OMX_U8*>(graphicBuffer->handle));
472 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer,
    [all...]
OMX.cpp 336 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) {
338 port_index, graphicBuffer, buffer);
  /frameworks/base/media/libstagefright/include/
OMXNodeInstance.h 65 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
115 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
OMX.h 80 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer);
  /frameworks/base/include/gui/
SurfaceTexture.h 27 #include <ui/GraphicBuffer.h>
81 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
196 sp<GraphicBuffer> getCurrentBuffer() const;
236 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
240 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
244 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
262 // createImage creates a new EGLImage from a GraphicBuffer.
264 const sp<GraphicBuffer>& graphicBuffer);
269 // current texture. It uses mCurrentTransform and the current GraphicBuffer
    [all...]
  /frameworks/base/include/media/
IOMX.h 22 #include <ui/GraphicBuffer.h>
99 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) = 0;
  /frameworks/base/media/libmedia/
IOMX.cpp 264 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) {
269 data.write(*graphicBuffer);
608 sp<GraphicBuffer> graphicBuffer = new GraphicBuffer();
609 data.read(*graphicBuffer);
613 node, port_index, graphicBuffer, &buffer);
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 386 status_t err = anw->queueBuffer(anw, buffer->graphicBuffer().get());
406 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
PreviewPlayerBase.cpp 123 mNativeWindow.get(), buffer->graphicBuffer().get());
    [all...]
  /frameworks/base/services/surfaceflinger/
SurfaceFlinger.cpp     [all...]

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