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    Searched refs:isConvex (Results 1 - 7 of 7) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.h 105 bool isConvex(const FloatPoint* vertices, int nVertices);
LoopBlinnMathUtils.cpp 606 bool isConvex(const FloatPoint* vertices, int nVertices)
  /external/skia/tests/
PathTest.cpp 101 REPORTER_ASSERT(reporter, p.isConvex());
105 REPORTER_ASSERT(reporter, p2.isConvex());
110 REPORTER_ASSERT(reporter, other.isConvex());
189 REPORTER_ASSERT(reporter, p.isConvex());
  /external/skia/include/core/
SkPath.h 156 bool isConvex() const {
162 * Set the isConvex flag to true or false. Convex paths may draw faster if
165 * isConvex == false
167 void setIsConvex(bool isConvex) {
168 this->setConvexity(isConvex ? kConvex_Convexity : kConcave_Convexity);
173 This does NOT change the fill-type setting nor isConvex
180 This does NOT change the fill-type setting nor isConvex
  /external/skia/gpu/src/
GrTesselatedPathRenderer.cpp 249 if (subpathCnt == 1 && !inverted && path.isConvex()) {
355 path.isConvex());
GrPathRenderer.cpp 150 return path.isConvex() ? kConvex_ConvexHint : kConcave_ConvexHint;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
GLES2Canvas.cpp 654 if (contours.size() == 1 && LoopBlinnMathUtils::isConvex(inVertices.begin(), inVertices.size())) {
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