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Searched
refs:isConvex
(Results
1 - 7
of
7
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.h
105
bool
isConvex
(const FloatPoint* vertices, int nVertices);
LoopBlinnMathUtils.cpp
606
bool
isConvex
(const FloatPoint* vertices, int nVertices)
/external/skia/tests/
PathTest.cpp
101
REPORTER_ASSERT(reporter, p.
isConvex
());
105
REPORTER_ASSERT(reporter, p2.
isConvex
());
110
REPORTER_ASSERT(reporter, other.
isConvex
());
189
REPORTER_ASSERT(reporter, p.
isConvex
());
/external/skia/include/core/
SkPath.h
156
bool
isConvex
() const {
162
* Set the
isConvex
flag to true or false. Convex paths may draw faster if
165
*
isConvex
== false
167
void setIsConvex(bool
isConvex
) {
168
this->setConvexity(
isConvex
? kConvex_Convexity : kConcave_Convexity);
173
This does NOT change the fill-type setting nor
isConvex
180
This does NOT change the fill-type setting nor
isConvex
/external/skia/gpu/src/
GrTesselatedPathRenderer.cpp
249
if (subpathCnt == 1 && !inverted && path.
isConvex
()) {
355
path.
isConvex
());
GrPathRenderer.cpp
150
return path.
isConvex
() ? kConvex_ConvexHint : kConcave_ConvexHint;
/external/webkit/Source/WebCore/platform/graphics/chromium/
GLES2Canvas.cpp
654
if (contours.size() == 1 && LoopBlinnMathUtils::
isConvex
(inVertices.begin(), inVertices.size())) {
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