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Searched
refs:isSpillSlotObjectIndex
(Results
1 - 5
of
5
) sorted by null
/external/llvm/lib/CodeGen/
PseudoSourceValue.cpp
122
return !MFI->isFixedObjectIndex(FI) && !MFI->
isSpillSlotObjectIndex
(FI);
129
return !MFI->
isSpillSlotObjectIndex
(FI);
MachineLICM.cpp
398
MFI->
isSpillSlotObjectIndex
(FI) &&
456
(TII->isLoadFromStackSlot(MI, FI) && MFI->
isSpillSlotObjectIndex
(FI)))
[
all
...]
/external/llvm/lib/Target/MBlaze/
MBlazeRegisterInfo.cpp
156
<< "isSpill : " << MFI->
isSpillSlotObjectIndex
(FrameIndex)
/external/llvm/include/llvm/CodeGen/
MachineFrameInfo.h
463
///
isSpillSlotObjectIndex
- Returns true if the specified index corresponds
465
bool
isSpillSlotObjectIndex
(int ObjectIdx) const {
/external/llvm/lib/CodeGen/AsmPrinter/
AsmPrinter.cpp
510
if (FrameInfo->
isSpillSlotObjectIndex
(FI)) {
515
if (FrameInfo->
isSpillSlotObjectIndex
(FI))
518
if (FrameInfo->
isSpillSlotObjectIndex
(FI)) {
523
if (FrameInfo->
isSpillSlotObjectIndex
(FI))
[
all
...]
Completed in 101 milliseconds