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    Searched refs:language_version (Results 1 - 14 of 14) sorted by null

  /external/mesa3d/src/glsl/
glsl_symbol_table.h 81 unsigned int language_version; member in struct:glsl_symbol_table
glsl_symbol_table.cpp 58 this->language_version = 120;
86 if (this->language_version == 110) {
126 if (this->language_version == 110 && name_declared_this_scope(f->name)) {
builtin_function.cpp 41 st->language_version = 130;
42 st->symbols->language_version = 130;
    [all...]
hir_field_selection.cpp 75 if (state->language_version < 120)
main.cpp 100 shader->Version = state->language_version;
glsl_parser_extras.h 71 unsigned language_version; member in struct:_mesa_glsl_parse_state
ast_to_hir.cpp 65 state->symbols->language_version = state->language_version;
113 if (state->language_version < 120)
382 if (state->language_version < 130) {
530 if (state->language_version < 130) {
    [all...]
glsl_types.cpp 184 switch (state->language_version) {
208 if (state->EXT_texture_array_enable && state->language_version < 130) {
ir_variable.cpp 313 switch (state->language_version) {
474 switch (state->language_version) {
ast_function.cpp 110 if (sig == NULL && (f == NULL || state->es_shader || !f->has_user_signature()) && state->symbols->get_type(name) == NULL && (state->language_version == 110 || state->symbols->get_variable(name) == NULL)) {
184 if (state->language_version >= 120)
    [all...]
glsl_compiler.cpp 201 shader->Version = state->language_version;
glsl_parser_extras.cpp 56 this->language_version = 110;
62 this->language_version = 120;
glsl_lexer.cpp     [all...]
  /external/mesa3d/src/glsl/glcpp/
glcpp-parse.y 1066 int language_version;
1109 language_version = 110;
1110 add_builtin_define(parser, "__VERSION__", language_version);
    [all...]

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